MS1 Final Project Self-Evaluation

Download PDF: Self-evaluationforMajorStudio1FinalProject

This self-evaluation is divided into multiple parts. First I have an updated statement, then I try to give a general sense of where I am with the project, comments received in the crit etc. Finally I answer the questions posed in the instructions.

In my answers you will notice that there some places are two answers to the same questions. This is in order to differentiate between the “conceptual answer” and the “practical answer”. The project exists in a sort of fictitious or speculative setting, which demands an answer. But there is obviously a parallel, practical reality in which the project also exists. This reality also requires answers. So the first answers are usually referring to the fiction surrounding the project (a terraforming unit used in my own personal situation of moving from Denmark to NYC), whereas the secondary answers refer to the practicality of a visiting audience in an exhibition-situation.

Statement updated

I am creating a terraforming unit for myself and others in order to recreate geological layers of soil, evoke feelings of melancholia, nostalgia and thoughts about how memory and landscape interconnect in the context of moving to a foreign place.

General comments and feedback

The feedback from Monday Nov 16, which for me was actually Tuesday Nov 17, was circling around similar notions to what we have already touched upon in class multiple times. How to convey the concept to an audience? How to let people engage with the device? How to draw people to the device?

The critique and comments were mainly positive toward the general concept of exploring the relationship between soil (as media for the particular natural landscape) and the human (as media for the cultural and historical). People seemed to find this relationship interesting, surprising and interested in understanding possible answers.

Multiple people had the comment that the concept could be explained in a clearer way through a manual, a text description on the device or a website. I told them that I would prefer not to do such things, as I found it to be too much the “easy way out”. I would prefer to see if the device can stand on its own. I was also told that I should label the tubes and the beholders. This should be done in order to make the project a little less mystical and more clearly combining the natural science of geology and the cultural of a particular place. Currently I am planning on labelling the tubes such as “sand”, “calcium” etc., and the final container will have a label such as “Skødstrup, Denmark” or “Backyard of 664 Grenåvej St” or similar.

Other comments I received were to (remember) to be clear and concise in my presentation. A lot of comments were about the “fake” usefulness of the product that was misleading in my presentation of the project. I am still struggling a bit with this one, because I deliberately want to work in an area between critical design / speculative design / artistic work and product design.

I will try to be as clear as possible in the description of the device itself, but without making a classical elevator-pitch-style selling technique, because this work can not be told or sold in that way.

I definitely find myself in an unfamiliar place in this class; which is positive! I am used to work in the theatre- and performance art-related realms. Basically, I am used to work in show business. In show business, the audience is paying to spend a certain amount of time in an enclosed space in order to see the spectacle that we have created for them. This basically means that I am used to only work on the product after people have chosen to donate their time and money to us. This of course does not mean that I do not care about the audience. When I work, I always think and engage very critically in the creation of the work in order to invoke certain emotions and sensations in the audience. But I do not come from a background where a user-engaged approach is commonplace. It simply did not exist in my type of (previous) work.

I have realized during my time here at Parsons that the design process is a very different process from what I have been used to. It is therefore very new to me and very exciting, but also quite difficult. This is one of the reasons I came to Parsons in the first place: I wanted to break out of the more “pure” fine-arts-scene, which is only dealing with a specific niche-audience, and enter into a broader world of political and social engagement: still with artistic, poetic means, but hopefully dealing with broader issues that I care deeply about.

I have obviously not yet reached my goals for the type of engagement that I strive for, but I feel that I am in process, and hopefully getting closer and closer for every project I make.

Critical questions

1) What are the specific questions you are attempting to answer in your prototypes?

General inquiries throughout my entire project: What do we bring with us when we relocate? Where does memory live? How can we keep and/or remake our history/histories? Who or what tells our history? And even broader: What is the connection between the cultural and the natural landscape?

On a completely practical level: In my initial prototype, I have been dealing with issues to see if the prototype could actually hold and disperse soil as I wanted it to. Fortunately it worked out as I had hoped, so I will continue with my plan of supported solenoids in a timed system controlled by the Arduino.

2) What are the five strengths of your project?

  1. Conceptually interesting – dealing with resonating subject matters which seem to spark interest for some, although not all, people.
  2. The project can be, if explained and created in a focused manner, sharp and clear.
  3. Originality. It seems like a big word, but I find that even though the subject matter is highly debated (through Heidegger, phenomenology and architectural theory amongst many, many other disciplines) this particular type of device has not been made. I have not yet in my research found anything that resembles it.
  4. Potentiality for engaging in a current sustainability/resilience/anthropocene discussion, where the project could possibly bring forth an interesting perspective on this now-future situation of boundary-crossing formerly binary systems such as culture/nature, subject/object, mind/matter.
  5. Evocative – hopefully the project can invoke surprising memories or sensations for the audience, even though it is not their individual soil which is being recreated.

3) What are the five most critical issues for your project?

  1. Audience engagement: not necessarily as a “hands-on”-interaction, but making apparent the important issues that I want to convey.
  2. What do the user take away from the engagement with the device? Is it only a theoretical or distanced idea of something, or do they actually make something?
  3. Political or social engagement on a broader level: why is it an important issue to highlight? What does highlighting it matter?
  4. Can the project actually change something? There is definitely a risk that the project only remains a “funny haha”-project without actual impact or meaning.
  5. Final outcome of the project: not only in terms of the final engagement with audience or users, but also on a practical level: what happens after the soil has been created? This is still not settled in my mind and is possibly a hit-or-miss situation for the entire project.

 

4) What can you do to address these issues, and to solidify the strengths?

I should be choosing a clear standpoint and go with it: stick to the idea of the local terraforming being local, therefore referring to a specific place which I have chosen. I believe this is key to the project: the device should be programmed to recreate very specific soil layers from a very specific place. If this point becomes too abstract, the project will loose its meaning and will just be a useless, meaningless sand/soil mixing machine. Highly problematic. Key to the project is the highlighting of a very specific local place.

There is also something in the end-product of the soil machine which could help solidify the concept and the positive aspects of the project. As Jonathan suggested, small figures referring to the same specific place could be a way of solidifying/underlining the core concept and premise. I personally like this idea a lot. I think it actually could be this project’s end scene of Breaking The Waves (which, in my view, is Lars von Trier’s best scene, see from 5:28 in link to the end if you do not remember). It is: too much – or: going over the edge and falling (in the best possible way).

I think it might be too safe if the soil stays as soil. It might also be too safe if I plant something in the soil, because it makes too much practical sense.

A third aspect is the look and feel of the product. There is a certain balance between homemade/industrial, vintage/modern, soft/hardcore. My challenge now is to make it look and feel in the realm of land surveyor tools: easily recognisable, immediate apparent functionality, but also looks as if it has to be handled in a specific way.

5) Can you intuitively ask some new questions?

Some of the questions that I keep asking myself these days, and have been asking myself throughout my time here at Parsons, are: how can I create something which actually has an impact? How can I create something that is not oxymoronic (strangely difficult)? How can I create something for people who are not rich or highly educated or both (which has been most of my audience so far, dealing with opera and theatre arts)?

How can this soil machine break free from its highly theoretical bonds? How can I make the project into something useful for people on a combined practical/symbolic level?

6) What questions need to be answered in order to create a proof of concept prototype?

It is critical to be aware of how to engage the user – what the user should do, and what the user should take away from the project. I am interested in knowing what the users will think and understand from the project and the interaction.

The question: what happens after the soil has been created (are plants being planted? Are figures being cast from the material?) should be answered before user testing.

7) Are you on the right path or do you need to change direction, and if so, how will you do that?

I feel that I am on the right path. There are certainly still many things that have not fallen into place yet (such as the end product of the soil machine), but I do feel that I am on the right track. I am currently in the process of making the device, which is very helpful since it brings up a lot of issues and questions that I then answer as I go further in the project.

Design values

 

1) Who is it for?

Conceptually, the initial version of this terraforming unit is primarily for myself – as in, it recreates the layers and the soil of my hometown, not anybody else’s. The thought is that I will use the device to remake soil layers in order to feel connected to my hometown. Practically, it is for people interested in helping recreate these layers and experience this particular process of making soil. The general audience will experience the process of making soil layers and hopefully relate to the concept and the outcome in a way that reminds them of the landscapes of their own hometowns.

2) Where do they encounter it?

Conceptually, the device would be used in the process of moving to a distant, foreign place. So as an example: I would have used the device when I moved from Copenhagen to NYC, in order to remake the soil, so that I could use the soil in forming my new habitat in this foreign place.

This is the concept of the piece, although realistically a general audience would encounter the device in an exhibition-setting. Theoretically it could be used “anywhere”, as in private homes, in the streets or a park, but realistically, a device like this would probably live in some kind of exhibition setting.

3) When do they experience it?

Conceptually, the device is used when moving to a distant, foreign place.

Practically, the audience experience it in small timeslots, probably spending no more than 2 minutes with the device, seeing its functionality and then probably leaving it. This is okay for me. I do not want people to spend hours and hours. Again, realistically, people would experience it in an exhibition-setting so they would go from room to room, object to object, spending small amounts of time on each thing.

4) What are they doing while experiencing it?

They are turning the handle on the device, seeing the soil dripping into the mixing machine. Only one person can handle the crank at a time. Others may watch as the soil gets mixed. Finally, they can take away the soil and use it in one way or another (still to be decided), but maybe create small figures.

5) What does the project ask of its audience?

The project primarily demands its audience to feel the connection between soil and memory. This might be difficult for a lot of people. Secondly, it asks the audience to consider and think about this connection between soil and memory. But first and foremost, the audience should feel a connection to the soil when they see it being mixed, smell it and maybe touch it.

6) What do you want the audience to take away from their experience?

A sensation of connectedness with soil. An experience of something geologic. I hope that the audience will relate to the project in such a way that they can see how they can possibly form bonds across large distances through unusual symbols such as soil.

7) What are some adjectives around how the project will make its audience feel?

Curiosity, melancholia and confusion. Literal bonding. Earthy, salty, dirty.

 

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