1.
What material can I use to expressing the upsetting feelings of the dialogue in female-discriminated games?
2.
If I’m going to use paint to explore sexist in video games in all times, what kind of platte can best represent that?
3.
If I’m going to use a kind of art to represent the sexist broadcasting by digital visual culture channel, what would it be?
4.
If I’m going to discuss scenes in ancient (black&white) movies that would be considered sexist nowadays, what is the best art form to represent that?
5.
Could a 2D artwork represent the practical content of a kind of 3D video games?
6.
If I’m going to explore how the percentage of female being uncovered in movie magazine cover influences the social status of woman at that time, what is the best composition to make in the artwork?
7.
In video games, the scenes are usually trying to mimic the real scenes in life, but somehow become surreal eventually. What conversation can I make in an artwork to represent that?
8.
Could an artwork visually represent the impact of a conversation/dialogue consisting by words?
9.
How could an artwork shows how words influences one’s facial expression?
10.
If I’m going to use only pictures of males to show the sexist side (towards females) of video games in artworks, what can I do to achieve that?
11.
What could I made in an artwork if I’m going to explore the sexist issue, but not including physical symbols of gender?
12.
What question do I need to ask if I’m going to explore the relationship between social status and how female characters representing in video games?
13.
If I’m going to create an immersive installation to represent the sexist existing in video games and the reasons behind it, what aspects should I consider?
14.
When artists create moving image artworks (movies, tv shows), would they pay attention on the percentage of scenes shooting male and female? Can I represent that by using collages?
15.
What contrast between colors to use in artworks can better represent the conflicting side of gender in video games?
16.
How can I use drawing to show how the power of women tightly connected with their appearance in video games and how is it connected with female’s social classes?
17.
How can I create an artwork that can have interactions with the audiences and also inspires them about the sexist scenes towarding female in video games?
18.
In an exhibition, the conversation between the audiences and the work (even the artist) could be very interesting. What questions should I ask before I start creating artworks considering the interactions between the work and the audiences?
19.
What can I do to show in an artwork about the conflicting but still existing scenes of the relationship between power and women in video games?
20.
If I’m going to explore how social stereotypes relates to female game players and female characters in video games, what do I need to ask about the relationship between female’s social status and the topic that will help me understand it in the context of female and class?