Prototype 1 feedback:
- The ratio of the function cards and direction cards
- Barriers’ limitation and elimination
- Balance the competition and challenge
Iteration: Add a dice
Prototype 2 feedback:
- Slow-paced
- Fewer chances to change the situation
- Lack the exciting “match point”
- Too many invalid rounds
Dice Iteration
Prototype 3 feedback:
- Fewer chances to draw a function card
- Cannot make full use of function cards
Dice Iteration
Function Card
Game Mechanic
- Find your target
- Set up barriers to trick your opponent
Feedback from class:
- Narrative/symbolic ?
- Put direction beside the board
- Two separate boards
- Give more positive feedbacks to players
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