Prototype 1 feedback:
  • The ratio of the function cards and direction cards
  • Barriers’ limitation and elimination
  • Balance the competition and challenge

 

Iteration: Add a dice

 

Prototype 2 feedback:
  • Slow-paced
  • Fewer chances to change the situation
  • Lack the exciting “match point”
  • Too many invalid rounds

 

Dice Iteration

 

Prototype 3 feedback:
  • Fewer chances to draw a function card
  • Cannot make full use of function cards

 

Dice Iteration

 

Function Card

 

 

Game Mechanic
  • Find your target
  • Set up barriers to trick your opponent

 

Feedback from class:
  • Narrative/symbolic ?
  • Put direction beside the board
  • Two separate boards
  • Give more positive feedbacks to players