Platformer: Review

itch.io link: https://youngjord.itch.io/ldr-sim

in the end I really struggled with the way that I approached this assignment. I should have focused on how mechanics interact with the game environment instead of trying o tell a story through mechanics. For the time period I was given i could not accomplish this to the extent at which i hoped.

This being said, going forwards with this project I would like to further develop the level design to be more mechanically interesting while keeping the fact that they tell a story to the relative level. I also want to develop the characters animations a little more to convey stronger emotions.

I feel that the way the levels progress was the strong point of this game. The difficulty scaling is something that I wanted to make sure was on point. The first level is the first screen going on to more difficult levels that don’t change the end point (being reaching the other player). This creates a simplistic game play that provides a challenge.

 

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