Platformer: Update

I have been really struggling with the overall theme of the game design for this one. I originally wanted to create a classic platformer that has one or two neat mechanics, however I need to challenge myself. I want to create a theme that matches the design of the level.

I want to create a game where the level design tells a story of its own.

I have been struggling with this. I have found a theme that I want to focus on which is inspired by the long distance relationship I have with my girlfriend. I want to take struggles and sayings from this life experience and translate that into a video game. I haven’t found a way to display this within my level design.

So far I have the idea where the two players must work together to reach a common goal: each other, However they affect each others emotional state which is used as a mechanic and changes each character controller. Then the platforms will also be changed by the other player.

I have been working on the animation of each character and I want to focus on making the animation mesh with the style of game play I am designing. Slow and smooth. I want to try to instil the emotions that come with a long distance relationship in the player.

I feel that I am learning a lot about how difficult and time consuming level design can be to get it to the level that I want to achieve.

 

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