Shmup Final

Itch.io link: https://youngjord.itch.io/gravity-based-shmup

Overall creating this game was very challenging and a lot of fun. I strayed a little from the traditional scrolling shmup, and went for a more arena style shmup. I think that the art style looks great, however it is a copy, so moving forwards I would definitely want to update the art style to be more of my personal style (whatever that may be).

I also ran out of time near the end since I wanted to make the AI more complex than just chasing and shooting or ramming into the player. That is where I spent a lot of my time. Getting the fighter to run away from the player when the player got too close and then shoot at a certain distance was fun but challenging.

What seemed simple at first but ended up being very complicated was the “gravity bomb” weapon that I created. It seemed simple: create and object on top of the player that had an insane amount of gravity to it but didn’t affect the player or the planet. But making it act and look the way that it does took some time, and since the gravity was so strong it made weird interactions with other game elements.

Overall I would like to take more time to implement a health and shield system for the player and expand the size of the game to include more planets and different enemies. The largest change that I want to make is to make the player gain levels and be able to customize/upgrade their ship to become more powerful.

 

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