Shmup: Progress

I found a video tutorial showing how to create planetary gravity that uses real world physics and I want to use this in a way to make everything in the shmup environment affected by gravity. The bullets that the ship shoots and the ship itself.

Right now I just have one planet but I want to see if I can create more, however just by adding one other planet my computer slows down when calculating a large number of game objects. So I think that I will just stick to one planet for now.

Art style wise I found a game developer who’s games are similar to what I am trying to accomplish.

https://pixeljam.com/lasthorizon/

I really like the way the planets look in this game and the way that the ship lands is similar to how I would like to code my game.

Their other game nova drift is also visually what I want to try to accomplish however, I would like to make them all on my own and learn how to create an artstyle like that.

https://www.kickstarter.com/projects/1429475366/nova-drift

So now that I have gravity working, I need to spice up the game with a cool art style and make the AI of the enemies challenging enough to make the game and gravity fun.

 

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