Game Studio/Lab Collab: Week 1 – Flappy Bird Clone

Its Wednesday and I started to just recreate the basic mechanics of flappy bird.

There are two core rules to the game:

1 – The bird must not touch the ground or the pillars

2 – The pillars must repeat at increasing frequency and random heights.

Reward is the longer you survive the more points you get.

The way I want to change the game is the way that the pillars are created without changing the rule that they must be at an increasing frequency and random heights is by including an audio visualizer to the pillars and change the genre of the game to include rhythm.

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