Escape From Karmaac: Board Game week 2

Changes


A lot has progressed and changed in the game since the last post. Although the main mechanics staying the same there were some additions to balance some existing mechanics. All the changes are noted in the rule book I created for the game.

*please click the hyperlink for the rule book to see the rules of the game in detail.

Reflection


reflecting on the criticisms given by my play testers in class there are some fundamental balancing issues with the actions and privileges of the action cards. The auction card has a very high value and is very effective in gaining items and resources while traveling is a less effective way of gathering resources. Some ideas that were discussed are adding a way to customize your ship and therefore creating different paths to reach the same goal instead of having all the players follow one linear style of play. This does add some issues with balancing however that can be solved over time. One way of accomplishing this would be to add different UPGRADES that are associated with the upgrade capacity card. Instead of having just a fuel capacity have an item and resource capacity as well, that way you can focus on one of the three outlets of gathering materials; going further to gather more valuable resources (fuel) being able to hold more items (auctioneer) or being able to gather more resources when you do travel to a planet (forger). This adds necessary diversity to they way the game is played and also creates unique opportunities to sabotage other players by stealing their privilege from a role card.

 

Thanks for Reading! Here is a sammie to make your day better.

@jordo

 

About Me: Designer Statement

Designer Statement


 

Tldr;

Torontonian, game designer and enthusiast, amateur woodworker, techie, audiophile, mech keys, foodie, critic, think-tank, and over-all strategist.

Story

I started studying product design when I was 17 and spent about 2 years studying it at Parsons School of Design.

 

My core is based in product design. Creating an experience though a product. That is how I found my way into game development. I want to create a product that instills the same happiness I experience using products everyday.

I got into game development by wanting to transfer my desires as a product designer into a digital product.

My most recent attempt at this was teaching a younger generation how to make simple video games at my local university.

Interests

I’m passionate about games, design, craftsmanship, UX, a good story, cooking, internet and design culture.

I also love Samoyeds, movies, Game of Thrones, and traveling. But I really love Sammies.

 

 

Board Game Rule and Explanation Week 1

 

How to set up the game area:

Place the star main board in the middle of the table and put the planets in order starting from 1 going to 6, 6 being the Capital. Each player is given a player board, an information board and pick a player piece. Each player starts with 3 fuel to travel to different planets. Place all resources on the bottom of the board and loot cards, face down on the right side of the board. Place the Action Cards on the left side.

 

How to start:

This is a 4 player game that will take approximately 25 – 30min. The way the game starts is that each player is given a hidden faction card. Through the fashion of the players they will pick someone who is the Star Captain. The Star Captain starts the game.

 

How to play:

There are 14 rounds in the game. Each round has different phases. At the beginning of the round the Star Captain starts the round, they do this by choosing an action card. Each player must do the action described on the action card the player picked in a clockwise order. After every player has completed an action the round is over. To end the round return all player pieces to the capital planet, pass the Star Captain card clockwise and Rotate the planets on the game board a quarter turn.

Factions:

There are two factions that are competing against each-other in the game however this information MUST be kept quiet. Sharing this information would break the rules and therefore count as cheating. The Factions define the winning conditions of the game. Each faction has a different set of conditions, how ever both much gather resources from mining planets to build and object. The colonists are building a colonization ship while the terrestrials are building a weapon to stop it. Once an individual person has enough resources they must announce that they have created their object. Then they must choose their allied faction player in order to win the game, if they do not their plans are sabotaged and then therefore lose.

Action Cards: Take and action and privilege. The action is completed by all players while the privilege is granted to the player that selected the action card.

Travel and Mine: Travel to a planet to mine it. Traveling costs fuel. The farther you travel the more the fuel cost is. To mine the planet you must role a die, you can get 1 to 6 of the material of the selected planet. If a 6 is rolled you are allowed to look at a “Loot Card” and can choose between the loot card or the 6 materials.

Privilege: Traveling Costs 1 less fuel

 

Forging: Combine materials to create building parts. If you have materials you must forge them when this card is picked.

Privilege: Gain 1 extra of the material you craft.

 

Salvage: Salvage a loot card for raw materials.

Privilege: Gain extra resources when salvaging.

 

Gamble: Place a loot card face up in the middle of the game board and gamble with other players for it.

privilege: Player gets to place the last bet.

 

Loot Cards:

Loots cards are cards that modify the way players play the game. They give special abilities that enhance and speed up the way you gather resources and materials to create your object

Resources:

Resources are gathered by mining. Resources can be forged into materials that contribute to the object that you are building.