Escape From Karmaac: Board Game week 2

Changes


A lot has progressed and changed in the game since the last post. Although the main mechanics staying the same there were some additions to balance some existing mechanics. All the changes are noted in the rule book I created for the game.

*please click the hyperlink for the rule book to see the rules of the game in detail.

Reflection


reflecting on the criticisms given by my play testers in class there are some fundamental balancing issues with the actions and privileges of the action cards. The auction card has a very high value and is very effective in gaining items and resources while traveling is a less effective way of gathering resources. Some ideas that were discussed are adding a way to customize your ship and therefore creating different paths to reach the same goal instead of having all the players follow one linear style of play. This does add some issues with balancing however that can be solved over time. One way of accomplishing this would be to add different UPGRADES that are associated with the upgrade capacity card. Instead of having just a fuel capacity have an item and resource capacity as well, that way you can focus on one of the three outlets of gathering materials; going further to gather more valuable resources (fuel) being able to hold more items (auctioneer) or being able to gather more resources when you do travel to a planet (forger). This adds necessary diversity to they way the game is played and also creates unique opportunities to sabotage other players by stealing their privilege from a role card.

 

Thanks for Reading! Here is a sammie to make your day better.

@jordo

 

About Me: Designer Statement

Designer Statement


 

Tldr;

Torontonian, game designer and enthusiast, amateur woodworker, techie, audiophile, mech keys, foodie, critic, think-tank, and over-all strategist.

Story

I started studying product design when I was 17 and spent about 2 years studying it at Parsons School of Design.

 

My core is based in product design. Creating an experience though a product. That is how I found my way into game development. I want to create a product that instills the same happiness I experience using products everyday.

I got into game development by wanting to transfer my desires as a product designer into a digital product.

My most recent attempt at this was teaching a younger generation how to make simple video games at my local university.

Interests

I’m passionate about games, design, craftsmanship, UX, a good story, cooking, internet and design culture.

I also love Samoyeds, movies, Game of Thrones, and traveling. But I really love Sammies.