Cards for humanities

For my altered games, I wanted to change the cultural phenomenon CARDS AGAINST HUMANITIES.

Cards Against Humanities is a god awful game. It’s one of those games most people have played during camp, or online. It’s a great way to bring the dark humor into a friend group. But that’s the point. You play a game with black cards and white cards and try to get the worst combination possible. How you win? To have one moderator per turn, which alternates, choose the winning pairing. In the end, it’s not about the “worst choice” it’s about what tickles the chooser’s sense of humor.

What I wanted to do is play it FOR humanities, rather than AGAINST humanities. What you do is play the game as if you are suppose to play it, Black card with people playing white cards with a chooser. When you play the white card, you have to play it with as much PG-ness in mind. After the card is played, each player has 30 seconds to justify your card. Then when all the cards are played all the players go for four minutes, tearing down the other players cards. The person who plays the most PG card wins. It’s like CAH but with an argumentative twist.

What I found about the game is that the game really only works if the players have played CAH before. Like you can’t really play it with people with clean humor. Although the game is for humanities, the players need to have a dirty mind for the discussion part to work and be enjoyable. You need to be able to find something dirty in the other player’s hand even if it’s just “girls” or “ice cream.” At least for me. Click to watch.

IF the players haven’t played before the game tends to falls apart. They don’t really get the irony of the game and the point of Cards FOR Humanities.

The tearing down part needs to be more structured, especially if played online. Becuase I just had people go ham, but if there was an order of operations it would’ve made the game smoother to play.

I feel like it could work better if there was a better point system, like if the player could trade points for something that benefitted them in the game.

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