So last week, on the 6th or so of February, I played Settlers of Catan with a couple of people from our game 101 class. The goal of the game is to get to 10 or more victory point as you can by either building the most settlements/cities, or by building roads, or building an army or by any other mean. The rules are the game: roll the two dice and the sum of the dice determines which resource you get, after rolling you can trade freely, then you can build or get development cards or not do anything. When building, brick and lumber = road, brick+lumber+wool+grain=settlement and you can build on top of the settlement to make a city which is 3 ore+2grain. If someone rolls a seven, then the roller can move the robber which denies whatever resource to the other player whom would’ve gotten the resource.
The game was a lot of fun, it was a bit confusing to start and Lacy went easy on the rest of us (since it was her game and she was teaching up how to play it). The elements that worked for me was the victory point system, not like monopoly which draws out forever (or until the board is flipped). Also, there was more strategy involved in buying and developing than monopoly. If I could change the game, I would add a card that switches the placement of the resources (the hexagonal things), or the numbers placed on it. Or incorporate natural disasters that broke the settlements.