Game 101 Final

What Do You Look Like? Is the name of the game. It is about how to put on eye make up with a twist. The twist is that make up comes off at the end of the day and the user should just go have fun with make up.

Click to look at the game eyes

Game play:

Cards for humanities

For my altered games, I wanted to change the cultural phenomenon CARDS AGAINST HUMANITIES.

Cards Against Humanities is a god awful game. It’s one of those games most people have played during camp, or online. It’s a great way to bring the dark humor into a friend group. But that’s the point. You play a game with black cards and white cards and try to get the worst combination possible. How you win? To have one moderator per turn, which alternates, choose the winning pairing. In the end, it’s not about the “worst choice” it’s about what tickles the chooser’s sense of humor.

What I wanted to do is play it FOR humanities, rather than AGAINST humanities. What you do is play the game as if you are suppose to play it, Black card with people playing white cards with a chooser. When you play the white card, you have to play it with as much PG-ness in mind. After the card is played, each player has 30 seconds to justify your card. Then when all the cards are played all the players go for four minutes, tearing down the other players cards. The person who plays the most PG card wins. It’s like CAH but with an argumentative twist.

What I found about the game is that the game really only works if the players have played CAH before. Like you can’t really play it with people with clean humor. Although the game is for humanities, the players need to have a dirty mind for the discussion part to work and be enjoyable. You need to be able to find something dirty in the other player’s hand even if it’s just “girls” or “ice cream.” At least for me. Click to watch.

IF the players haven’t played before the game tends to falls apart. They don’t really get the irony of the game and the point of Cards FOR Humanities.

The tearing down part needs to be more structured, especially if played online. Becuase I just had people go ham, but if there was an order of operations it would’ve made the game smoother to play.

I feel like it could work better if there was a better point system, like if the player could trade points for something that benefitted them in the game.

Punk games

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QWOP,

This is by far one of the most frustrating games I’ve ever played. My god, this takes me right back to being in middle school trying to figure out how to play and why to plaYou try to do a combination of the four controls to make him run. Each key controls a limb. The rules are to just go as far forward as you can as fast as you can. You can go backwards as well, you can get negative miles. Which is really interesting. When you inevitably die, depending on the miles, the congrats page will say a differen’t saying.

The game was frustrating. The game was fun when I started to do better in the game but that took such a long time to learn how to do. I had to look up how to videos on youtube, well I didn’t have to but it was the only way for me to enjoy it. I think I didn’t like it personally because it was infuriating.

Did didn’t break, it was just hard. I wouldn’t fix it or change anything perse. But I think there needs to be a warning: “Keyboard smashers beware”

 

 

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Hot Throttle

You use your keyboard to control a naked person who believes they are cars.

The goal of the game is to end up on the goal after four laps of the track, as fast as you can.

There aren’t any rules perse, just that you need to make the laps as fast as you can, and get as many gifts on the way as well.

The game was a lot of fun, it was ridiculous. Both the premise, and gameplay. The control of the game is like on speed. It’s like trying to control a car that’s on it’s highest mileage possible. Every little press of the key, made the “car” move incredibly fast. I liked that it was ridiculous, and I liked that it was really easy to play. And that it’s very easy to just play aimless and mindlessly. But you could also play tactically as well. I like that I can play for the “lulz” or for the enjoyment of the game.

One thing that I would like changed in the game, is variation in the tracks. The track right now is basically a rectangle with a couple of obstacles. It would be more interesting if it was more diversified. Maybe even have a bunch the player could chose from.

Minecraft

The game I played was Minecraft, which I thought was mind craft for the longest time. There are two goals to the game. The survivor vs the creative. Creative mode allows the player to build and make anything and everything with unlimited resources. This is what I mostly saw on YT, you wont see anything other people on besides yourself. There is also survivor mode, where you see enemies. Enemies are gangs of monsters who want to hurt you. They also come out at night. The core rule of the creative mode is to create, and for the survivor mode is to survive. The game was fun, I mostly played the creative mode and built buildings, I know, so creative. I liked that you can do whatever you want whenever you want. I kind of wished that the graphics were smoother, not a lot but just not as jagged. I understand that, that is the aesthetic of Minecraft. However, it gives me a headache after twenty minutes, of play. So I had to step off every now and again. I understand why it can be addicting but I also see a lot of other games that are similar to it with better graphics and smoother game play.

SPORTS!

This week I played a sport for the first time since I had graduated highschool…yikes. I remembered liking badminton when I was forced to take gym class, so I decided to coerce a friend into playing with me.

The rules are very very simple: a match is consisted of a single game of 21 points, everytime someone serves a point is scored for the other team, the team with the winning rally adds a point to their score.

There are doubles and singles, but since  I only had one friend available, we played singles. When the score is even the server serves on the right side of service, when it’s odd they serve from the left. If which ever side the birdie lands on the floor, who every wins the rally, the receiving side scores a point. The receiving side becomes the new serving side. Servers have to serve below the waist, and racket head must be below the wrist. You cannot do overhead serves. To determine who goes first–filp the birdie, or a coin honestly the coin toss is a lot easier than the birdie. Also determine lines, if you’re not on a proper court.

The goal of the game is to score 21 first. The game was fun, I like it a lot better than tennis since the court is smaller and easier to maintain. The smaller racquet, just everything is more manageable and more fun to do. Also the scoring system is really easy, it’s just numbers.

I’d be interested if you could play with three people.

Poker/Jacks

I don’t have any memory of learning about jacks. I just remember playing it, I’ve never actually learned it but I have muscle memory of playing it. I think I learned just by watching the cool kids play it in elementary school, they probably just learned it from their older siblings. In Korean it’s called “bong-gi,” the direct translation being “air”.

You play with five rocks, they are plastic shells with bits of metal in them to weigh them down. Some kids open the plastic shells to make the rocks heavier.

The game has five levels:

Level 1: you throw the five rocks with one hand. Then you pick one rock to throw and pick up another rock with. In level one you can only pick up one rock at a time.

Level 2: you throw the five rocks with one hand. Then you pick up one rock to throw and pick up two rocks at a time.

Level 3: same as the other levels but you pick up three and then one, or vise versa it doesn’t matter.

Level 4: you pick up four rocks all at once

Level 5: you throw one rock and touch the floor while it is up in the air, the number of times you touch the floor is the amount the better. This is because after, you throw all five at once, then catch it with the back of your hand. This is the point system. The more times you can catch, the more points you get added up.

Rules:

You cannot throw the rock higher than your head height

You cannot touch/disturb the other rocks while picking up the others.

There is not game point unless otherwise stated.

POKER:

The game I played is called poker. The goal of  poker is to win by having the best hand/bluffing to make the opponent(s) think that you have a better hand. The value of the hand is inversely proportionate to it’s mathematical frequency. I played texas hold’em which is when you are dealt two cards and there are five cards face up that you pool from. There is a round of betting afterwards. The core rule of the game is that you can’t look at other people’s hand, you can’t draw from the pack after you’ve gotten your hand, there is a betting limit. The hand ranking is; five of a kind (if played w joker as the wild card), straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, pair, high card. You bet by  using terms: call, raise, fold. Call means to call the bet, match the bet. Raise means to match/bet more on the initial bet. Lastly, fold means to drop out of the current hand. The game was fun, poker can be boring unless you pay with money or a cause. You need to have something to lose to really get into poker because if not it’s not poker. I’ve never played with a wild card and i would be interested in playing with it.

 

Settlers of Catan

So last week, on the 6th or so of February, I played Settlers of Catan with a couple of people from our game 101 class. The goal of the game is to get to 10 or more victory point as you can by either building the most settlements/cities, or by building roads, or building an army or by any other mean. The rules are the game: roll the two dice and the sum of the dice determines which resource you get, after rolling you can trade freely, then you can build or get development cards or not do anything. When building, brick and lumber = road, brick+lumber+wool+grain=settlement and you can build on top of the settlement to make a city which is 3 ore+2grain. If someone rolls a seven, then the roller can move the robber which denies whatever resource to the other player whom would’ve gotten the resource.

The game was a lot of fun, it was a bit confusing to start and Lacy went easy on the rest of us (since it was her game and she was teaching up how to play it). The elements that worked for me  was the victory point system, not like monopoly which draws out forever (or until the board is flipped). Also, there was more strategy involved in buying and developing than monopoly. If I could change the game, I would add a card that switches the placement of the resources (the hexagonal things), or the numbers placed on it. Or incorporate natural disasters that broke the settlements.

Chess and Mancala

 

I played Mancala because I grew up playing, and mostly losing, chess. The goal of the game is to collect as many gems/rocks as you can against the opponent. The core rules of the games are: 1. players take turns choosing holes with beads in it to drop into the other holes, 2. they cannot choose an empty hole, 3. they must disperse one bead at a time going counter clock wise, 4. if the whole has more than 12 beads when the beads are dispersed the original hole where the bead was is skipped, 5. if the player lands on an empty hole they can capture the opponants beads, 6. if the player lands on the designated goal they player gets an extra turn. The game was fun for me, I got the free app. Honestly, I read the instructions online, I called a friend and asked them to explain it verbally, but it wasn’t until I played the game I understood it. It was fun because, partly I finally understood what in the world these websites were saying, it was like a math problem and chess had a child. I enjoyed the mathematical elements of counting the bead and figuring out where it would go and how that would afftect the next round. Also that there were some psychology behind it, it made me think about what the opponent would do next, during my turn. I enjoyd that there were some stratigizing involved, but not as complex as chess. I would be interested if the game had a small set of beads that did something. Like in UNO, there are wild cards, take two, skip next player ect, it would be interesting if this game had something like it.