Bridge project 1

We go through events in our lives that can linger in our minds, things that just circle in our minds. Things that are irritating or distracting. Events that prevent us from going about our work or daily routine. The tool I made is addressing is that lingering thought.

 

Lingering thoughts can be a problem because it can prevent us from going about our day. It can be little things not being able to get groceries, to not forgetting to wash the dishes, to bigger things like–not being able to do work. Unresolved lingering thoughts can be distractions in our daily life that’s unwanted. Frankly it is a waste of time and energy to just let it linger in our minds.


My tool can’t guarantee to fix someone’s brain to compartmentalize. However, my tool is designed to help deal with those thoughts. It is a black box with a lid, with a drawer inside of it, it says NOPE on the drawer, it can be opened when pushed to the left. To use the box, the user is suppose to take a piece of paper and mark-make what’s occupying their minds, for at least five minutes. Mark-make because it doesn’t matter if the piece of paper is filled with writing or painting or drawing or a combination thereof. The point of the exercise is to create a physical form of something psychological. The user will then crumple up the piece of paper, open the lid of the box, open the drawer, place the paper inside, close the drawer, and lose the lid. This process can help the user figure out what’s really making them angry or sad through the visualization process, and to take their mind off of it through the physical process of putting, literally putting, it away.

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During the crit, I was asked to put an opening so the user could empty the box. Also to include paper and pen. But I’m not quite sure how I’m going to add a structure at the end. We will see what happens.

Bridge Project 2

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I added a slot to put paper in, I made an impromptu note pad . Also a small elastic to the side for a small pencil to fit, or whatever they writing utensil the user wants to use.

For the revisions I added an opening, so that the notes could be taken out.

We had to sketch the thumb nails with the intension to be open to changing it. Because my partner didn’t have a solid item at the time of planing it. We texted a lot to bounce ideas for her.

Even when we were making the final script we kept in mind the several different ideas we had floating around for her. Thankfully, the one we planned the most throughly for was the one she decided on!!!

Here is the script, illegable but it’s what we worked off of.

We also spent a day painting these and I had a couple of bowties I made from a while back so we deiced to use them

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Time Project 3

So I wanted to do work based on dreams.

I knew I had footage of my dad half a sleep so I wanted to use that.

I learned how air drop things straight to my computer from my phone.

I spent the whole last week just rolling around and recording things that could be useful.

I ended up using a combination of both the recordings I had of my dad, but I cut and slowed his voice down and used repetition of the phrase “maybe it’s karma”

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Final project 2

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Time Project 2

Washington Square Park Map

 

The research question of “how does texture affect mood?” was conceived on the first day my group visited Washington Square Park. From that question as my building block I decided to make Washington Square Park according to the different textures I experienced, how that affected the mood of an area, and how much of an area that texture affects. To represent such findings I decided to make a 3 dimensional psychogeographic model of the park.

To express texture I used physical representations of said texture. For the two different types of fences I used thin wooden rods. For the fences that were visibly wooden I used the rods in it’s natural form, tied down by a bit of wire to represent the actual way they are constructed, as seen in close up 2. While the fences that were made of metal, I used shorter segments of wood painted black as seen in close up 5. When you touch the wooden rod it is significantly rougher, and jaggid while the painted (metal) ones are smooth, representing their textures in real life.

For mood I used color to represent mood. Red for agitation, blue for safe, and green and orange for peaceful. Red for agitation because red is naturally an aggressive color. Blue for safe because blue is used in a lot of brands use blue to represent for safe and security. Green for peacefulness because green is a healing color, and spots of orange to represent the happiness I feel when I see greenery. Also to make the green more apparent on my green map.

For the surface area of the affected mood, I decided to use the width of the color. Some colors are wider than others, this is because mood carries as I walk. The span of the color represents the span of the mood.

The key was added so that I would be able to decode what I was trying to say.

I made the size of the individual textures smaller so that the user would have to slow down, and concentrate on feeling the textures.

 

My park’s story starts at the left of the arch, the numbers representing the corresponding the numbers on the map.

  1. The couple of times I visited the park, to the left of the arch always had a trail of litter. When I touched and felt around, it made me feel grossed out and agitated both by the texture and by the people just leaving their cigaret butts on the ground.
  2. The agitation followed until I was near the children’s playground. I felt relaxed near the well kept area, the leaves were soft and non intrusive.
  3. and 4. I felt agitated by the sharp broken wooden fences, that was falling on itself. The  texture of the wood was just crisscrossed on itself, it was confusing and jarring to touch. I even got a splinter when I was feeling them blindfolded. Also the floor was also riddled with trash.
  4. Although 5 also had wooden fences, this one wasn’t broken, and it wasn’t falling on itself either. I felt safer, and the texture wasn’t as jarring.
  5. and 7. I felt relaxed near the nature. 6 had some overgrown plants but it wasn’t too much. It was soft and slightly cool to a touch and it wasn’t over riding my sensations.
  6. This part was also riddled with trash, more than 1. It felt gross and grimy, especially the food particles. Also adding to the agitation, there was broken metal. The metal being the broken chain connecting the poles.
  7. and 10. Was a well kept area, there wasn’t a lot of nature, but the chains weren’t broken and the poles didn’t have visible marks on them. The smooth metal, oddly, made me feel safer. Like the chains were going to protect me.
  8. and 12. Had overgrown shrubs, unlike 6 where it was still soothing, the shrubs and tree was broken and un-kept and there were sharp pieces that made me feel agitated. The dried leaves also felt sharp.
  9. Same reasons for irritation as 3 and 4. But because the mess of wooden structures took up a smaller area, the mood affected me of a smaller span of the park, so the color red takes up less surface area.
  10. The area was well kept and clean, I didn’t feel any trash or spikes in the greenery.

15. This point made me feel safe because it was clean, and the poles and fences were smooth and well kept. The whole area around the kid’s play ground was well kept so it made me feel safe. I didn’t step on or touch anything foul.

Blindfolded in WSP

On Saturday a couple of us from the group went to Washington Square park to fully experience roaming around with our sight. Apparently I got weird looks but that’s fine.

After this experience I truly believe that texture affects mood. The spiky fences when disorderly really made me feel agitated, while the well kept trees made me feel relaxed.

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Visiting Park at night + data colllection

I spent the day on friday at the park so I got to feel the sunset and the park at dark. It was refreshing because I was able to feel it with a hindered sight. I occasionally took my glasses off as well to further hinder my sight. I also had head phones in so I wasn’t able to hear much.

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I took data on a map I got for orientation because I wasn’t able to take an extra copy of my map. I made sure to number each pole according to the order of the pictures I took.

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Group portion

Washington Square Park

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Stella Jacob Stella Lina Jasmine Lina Everyone

Write Up

 

Introduction:

  • Reason for park choice
  • Research
  • State research question
  • Reason for research Q (Also explain mood & texture)
  • Explain research Q (Possible interactions between mood & texture)

 

Body:

  • Excitement/happiness
  • Sadness/melancholic/Nostalgic
  • Irritation/annoyance
  • Calm/tranquility
  • Explain uncommon texture/touch, eg water, wind, temperature

 

Ending:

  • Summary of how texture/touch affects mood

 

Write up:

New York is always changing. The skyline constantly diversifies itself as do neighborhoods, people and parks throughout the city. Washington Square Park, unlike most of this continuously evolving city, has held onto its lively bohemian atmosphere. In one corner of the park, old men can be found sitting at chess tables, moving pawns across the cool marble surface. Gypsy like men strum their guitars and sing by the great white arch. Cool droplets of water travel from the fountain to our skin as we take in Washington Square. Washington Square, while quite small, offers a diversity of sensations and textures as we explore each corner of the park.

 

The research topic we’ve come up with is to investigate on how different sensation and texture produced by the sense of touch affect one’s mood and overall feeling. We decided on this topic when we first visited the park as a group. We walked around the park several times and noticed that due to different temperature, shades and sensations, we can sometimes feel irritated, while sometimes calm and collected depending on the surrounding environment. We decided that this was an interesting topic to research on as human beings are emotional animals, and they often do not notice how their emotions are being changed or manipulated.

 

In our research, texture and sensations are a stimulus to certain mood. A rough texture can generate fear and cautiousness as it creates a dangerous aura; on the other hand, when touching the smooth, damp grass, it can generate a calm and soothing aura. For example, the hard marble texture made us feel more self-aware under the direct sun, while, the smooth and wooden texture of the benches made us feel more relaxed under the shade. In contrast, the smooth wood of the shaded benches provided a very calm and settling feeling when sitting on them. The firmness of the wood complements the softness of the human body and allows one to spread out and sit firmly. There is a saying amongst Zen Buddhists that states, “all you need in life is a comfortable seat” and the comforting texture of the wooden benches serves only to reinforce that texture has a direct relationship to emotional mind states.

 

Unconventional textures like water, wind and temperature can also affect the texture and, therefore, our mood. We noticed that the water fountain created a welcoming feeling. But the fountain was made of marble, a hard and smooth texture that isn’t exacting soothing. It was the water that soothed the area, and created that welcoming feeling. Furthermore, when Wind is present in an environment it can intensify the feeling of a texture. When there is a breeze on damp grass, it lowers the temperature of the grass, this makes the grass feel unwelcoming can jarring. Lastly, Temperature is key in how a person experiences a texture due to the reactions of a specific material in specific temperatures. For example, the marble benches are a much more comforting texture when it’s hot out because they absorb heat. Alternatively, the wooden benches remain comforting in any temperature because wood is generally unaffected by average changes in temperature.  

 

In conclusion, texture affects moods because texture is felt through our sense of touch. Our emotions are products of our internal processing of our external situation, thus texture affects emotions because it is an external source of information. This was evident during our research. We observed different people feeling the same texture while experiencing different outcomes.

Research

 

Historical research:

Created: 1871

Location: Greenwich Village

Size: 10 acres

 

  1. Land was once a marsh fed by Minetta Brook, located near an Indian village known as Sapokanikan.
  2. 1797 the City’s Common Council bought this land for public executions (this is where the legend of the “Hangman’s Elm” in the park’s northwest corner originated)
  3. Was first used as the Washington Military Parade Ground in 1826, Washington Square site became a public park in 1827.

 

Renovations / Design work:

 

  1. In 1871, it came under the control of the newly formed New York City Department of Parks, and it was re-designed again, with curving rather than straight secondary paths.
  2. In 1888,  a bronze statue of Italian freedom fighter Guiseppe Garibaldi is unveiled in the park, funded by a portion of the subscription fees to the Italo-Americano newspaper.
  3. 1889, for Washington’s inauguration William Rhinelander Stewart was commissioned to make a White’s papier-mache and white plaster arch for the occasion. It was a success and he was later commissioned to make a permanent version.   
  4. In 1930, Robert Moses launches a campaign to redesign the park. The newly renovated park consists of several benches and a playground for younger children, though this was at first strongly disagreed by the residents surrounding the area.
  5. In 1970, the community members pledged to renovate the park, which opened up the central area of the park, creating a plaza.

 

Sources:

 

  1. “Washington Square Park.” Wikipedia. Wikimedia Foundation. Web. 17 Sept. 2015.
  2. “Washington Square Park” NYC Parks. Official Website of the New York City Department of Parks & Recreation. Web. 17 Sept. 2015
  3. “History – Washington Square Park.” Washington Square Park. Web. 17 Sept. 2015.
  4. “The Johns Hopkins University Press | Books | The History of Washington Square Park: A Time Line.” The Johns Hopkins University Press | Books | The History of Washington Square Park: A Time Line. Web. 17 Sept. 2015.

Observation/data collection

 

Day 1:

 

Visited the park with everyone in the group. We explored the park a bit to learn more about the different possible texture that can be found. At first we just talked about simple textiles like wood, stone, bricks… etc but soon we expanded on our textures and included temperature, airflow and different movements of objects/liquids as well.

 

Came up with the research topic of: How does sensation and texture affect the mood.

Day 2:

 

The way objects feel against skin can appeal to a range of emotions. As I stroll around Washington Square, I run my hands across the smooth, cool chess tables; they are calm and mischievous. The carvings in the arch are warmed by the sun, the carvings feel old but strong. The grass is cool and relaxing as it tickles my legs, and the fur of the dogs passing by with their owners feel like happiness and love as I pet their heads. The diverse textures found around the park can influence my mood and mindset.

Day 3:

 

In Washington Square Park, the textures one is experiencing largely play into the locational/subjective perspective of the park. I connected hot marble with the center chairs that provide a first hand experience of Washington Square Park because this texture signals i’m closest to the center of the park which is where all the excitement happens. In contrast, the cool shaded wood of the exterior benches offer a much more peaceful quiet view of the park without forcing the viewer to interact with whatever he/she is viewing. In between both contrasts there are scattered plots of grass that provide a very welcoming texture. I found myself experiencing this texture much differently based on which bit of the park i was in and the level of energy/movement around my area.

 

Day 4:

I went during mid day so it was filled with locals. I noticed that the texture of the paths varied on texture depending on how close it was to the most populated area. Most of the chains connecting the poles, that were furthest away from the fountain connected were broken and jagged. Which created an unwelcoming environment.

 

Day 5

I went during the night, it was cool and because it was dark I wasn’t able to see the textures before feeling them. It hindered my sight–so I was only able to depend on the other senses. The wooden benches were cooling and smooth and felt relaxing, while the marble benches near the water fountain felt more rigid. This proved our theory of texture affecting my mood–even though I was not able to see the texture of the seat before sitting down.

 

Day 6:

 

It was a very sunny day today, changing the temperature quite a bit and hence the feeling one receives when touching various textures. When I stroll around the park, everything was boiling hot. The metal railings burns through the skin, the leaves brushes across the bare legs as if it were trying to cut something. This felt irritating as it doesn’t seem very welcoming. I then walked through a shadier area and it felt much better. Benches were cool, grasses were a bit damp, giving a sense of tranquility. The whole world seems to be quieter and more peaceful all of a sudden. Sensation and touch really do change a human beings emotion drastically — it enhances what may already be felt, or it may completely change the mood and mindset of one person.

Day 7:

Map revised v2

I added circles on top of the other one, but when I sent it to Gigi she said it looked like a dirty photo copy.

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So I tried it again.

This is the black and white version

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And this is the one with color. I decided to stay simple with the color because I’m planning to

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editing map

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I added circles to the traced map and defined edges.

I had some trouble with the circles because my illustrator didn’t let me make circles, it also didn’t let me erase parts of the circle either.

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I tried it on photoshop first not knowing I had to use illustrator for the map.