ARS PROPOSAL

 

In this semester in Advanced Research Seminar: Fashion, I want to dedicate research on “eco-fashion design”. Specifically to answer these following questions in relation to fashion design, I want to research the impact of fast fashion on the economy and how fast fashion is profitable, as well as the effect of fast fashion in ecology and economy, the second life of clothes and who. Other questions posed are what takes care of them, what would happen if fast fashion disappeared from market, how does fashion fashion effect local economies in the USA and in “third world countries” who is buying these clothes, what are people doing with used the clothes, how can clothing be up-cycled if they contain nylon? Another exploration in this thesis would be not how the economy affect fashion and it’s perceived values, and what it means. Does a higher costing garment equate to a high quality garment and vise versa, how does that affect the viewpoint of the consumer.  An interesting point to question as well is the psychology that goes against buying “eco-fashion.”

Another idea that is interesting to explore is the possibility to create a closed looped system of production and the cradle-to-cradle system of production of making garments, especially how would the second and third life of garments take place, and what would it look like. If this sort of system of production is possible, why is it not implemented now, and how could it be integrated in the current way of clothing made? How are modern patterns made in the industry? What is the industry standard of creation of a “production ready product,” is it the way the product is designed from the beginning that should be questioned, or is it just patternmaking itself that should be questioned? What are parameters in “regular” pattern making and why are those normalized but the something like zero waste pattern making not? How much waste is created in the process of creating a garment and how much of it is justified for the aesthetics?

These questions will be investigated in the perimeters pertaining to the fashion-related waste the US produces. Where the gamarments come from should be open to overseas, since, most clothing worn by people in the US are not made in the USA. But, I’ve decided to specify the region of waste production because doing a comprehensive research of general garment waste production seems unreasonably broad. From the extent of my knowledge in the USA, the system of recycling of clothing items is reliant on charities. Since the 1900s Goodwill has existed to take clothing from the wealthy and give to the poor. But it started as a place that people could learn how to sew and mend their clothes. When did these types of charities change to be merely agencies taking care of only post consumer garments. How did that start and how did the system become highly reliant on non-profit systems instead of the government and is the government involved and if they are how so and how much.

 

I suppose in the beginning of the semester I my notion of fashion was “anything can be fashion.” I still believe that, however, my notion of what defines what is fashionable has changed. Like the acceptance of men wearing women’s clothes and women wearing men’s clothes, fashion is ever changing. And how the general public accepts fashion has also changed. “In other words, he’s not a man in transition (that’s been done before, when Riccardo Tisci put a transgender model, Lea T, in his fall 2010 women’s ads) or a man wearing clothing that looks as if it could be worn by either gender.” Gender in fashion in ever changing and fashion doesn’t have to constrict itself to just male and female fashion. Fashion is an ever changing medium of self expression that even it’s construct of age changes. It used to be that, “There’s the disconnect: On the one hand, fashion pays endless aesthetic homage to youth; on the other, it remains firmly in the thrall, and power, of the mature. Even for an industry that has made something of an art form out of holding contradictory ideas at the same time (loving both pelts and pets, for example; showing spring/summer in autumn/winter), this is hard to reconcile.” Though the revolution of older fashion can be attributed to “Add the shrinking spending power of the employment-challenged younger generation, and fashion’s sudden embrace is shaping up to be a bona fide trend.” This basically means that young people don’t have as large of a spending allowance as the older class.
I don’t think this course changed my understanding of fashion, I still think fashion can be anything, rather it’s broadened my horizon of what fashion means. That fashion doesn’t have to just be for people of my age group and women at that. I can also now tell the difference between style, clothes, and fashion. They’re like rectangles and squares, fashion is clothes but clothes are not fashion. Style involves clothes, but style doesn’t mean fashion.
https://www.nytimes.com/2016/01/07/fashion/jaden-smith-for-louis-vuitton-the-new-man-in-a-skirt.html?rref=collection%2Fcolumn%2Funbuttoned&_r=0

Black Fashion Designers

Post images of one object from the Black Fashion Designers exhibition at FIT. Address why you think this designer’s object was included in the exhibition. What contribution does the designer/object make to fashion history? Include information from the lecture, website, and course readings to support your answer.

In a sense, the fashion show was highlighting how Black designers have a vast range of designers: from suits, to reimagination of traditional garments, to skimpy little bunny suits, Black designers have it all and this shows it all. Just like every other designer. Down to struggling with what their identity is and how they fit in as designers in the ever changing ever complex industry. The dress I chose was worn by Michelle Obama. It was designed by Laura Smalls and in the picture it is in the middle. It is the coral midi dress. The design is flattering, conservative yet feminine, colorful but not too loud. It is the perfect respectable dress. The fabric is in jacquard which is like making patterns with thread. The dress represents the marketability of a designer that knows their colors. The coral is beautifully flattering. The pattern is from  leaves and was drawn with thick lines, the line weight reminds me of harlem renaissance drawings. The fabric a good balance of heritage and future. It reminds me of the mother’s bag in Tulloch reading. I also chose an object with one of the mannequins that were in color. We talked about how mannequins  being colored  should be mentioned and how it’s important to talk about them, in class. I disagreed with it then and I disagree with it now. Colored mannequins should be a choice for the garment. For this one in particular the colored one creates a beautiful contrast and it suits the garment. As long as the mannequin suits the garment I see no reason to fuss over it. 

 

wardrobe reflection

Last week, we documented what we wore in seven days. In those seven days a couple of the themes could be seen through my dress. One of which being formality. I enjoy dressing in formal menswear inspired clothes. I don’t like to wear things hyper feminine but I like a little floral and lace here and there. But my feminine elements are balanced out by a hard edge. For example, if i wear a knitted sweater I balance it out with a men’s Levi pant, or if I wear a lace bralette I wear a leather jacket and trousers with it. Nothing I wear is hyper feminine nor masculine, I don’t want to look like a man but I don’t want to look like a girly girl either. I try to walk a balance of the masculine and feminine side of me. I noticed that I wear far more trailered clothes than I expected. I also noticed that, I didn’t buy as much clothes than I thought. The most recent purchase I made was from last summer, the floral jacket. I was trying to look for new things to wear but–there isn’t anything new. In this fast fashion ridden world it was funny that a fashion major doesn’t buy clothes as often as you would expect. The dress practice reminded me of how much I enjoy formal wear, and how much I don’t care about conforming to a boy or girl way of dressing. When I look back at it there are items that are from the men’s section–but I’ll still wear it with pride.

Punk games

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QWOP,

This is by far one of the most frustrating games I’ve ever played. My god, this takes me right back to being in middle school trying to figure out how to play and why to plaYou try to do a combination of the four controls to make him run. Each key controls a limb. The rules are to just go as far forward as you can as fast as you can. You can go backwards as well, you can get negative miles. Which is really interesting. When you inevitably die, depending on the miles, the congrats page will say a differen’t saying.

The game was frustrating. The game was fun when I started to do better in the game but that took such a long time to learn how to do. I had to look up how to videos on youtube, well I didn’t have to but it was the only way for me to enjoy it. I think I didn’t like it personally because it was infuriating.

Did didn’t break, it was just hard. I wouldn’t fix it or change anything perse. But I think there needs to be a warning: “Keyboard smashers beware”

 

 

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Hot Throttle

You use your keyboard to control a naked person who believes they are cars.

The goal of the game is to end up on the goal after four laps of the track, as fast as you can.

There aren’t any rules perse, just that you need to make the laps as fast as you can, and get as many gifts on the way as well.

The game was a lot of fun, it was ridiculous. Both the premise, and gameplay. The control of the game is like on speed. It’s like trying to control a car that’s on it’s highest mileage possible. Every little press of the key, made the “car” move incredibly fast. I liked that it was ridiculous, and I liked that it was really easy to play. And that it’s very easy to just play aimless and mindlessly. But you could also play tactically as well. I like that I can play for the “lulz” or for the enjoyment of the game.

One thing that I would like changed in the game, is variation in the tracks. The track right now is basically a rectangle with a couple of obstacles. It would be more interesting if it was more diversified. Maybe even have a bunch the player could chose from.

Chess and Mancala

 

I played Mancala because I grew up playing, and mostly losing, chess. The goal of the game is to collect as many gems/rocks as you can against the opponent. The core rules of the games are: 1. players take turns choosing holes with beads in it to drop into the other holes, 2. they cannot choose an empty hole, 3. they must disperse one bead at a time going counter clock wise, 4. if the whole has more than 12 beads when the beads are dispersed the original hole where the bead was is skipped, 5. if the player lands on an empty hole they can capture the opponants beads, 6. if the player lands on the designated goal they player gets an extra turn. The game was fun for me, I got the free app. Honestly, I read the instructions online, I called a friend and asked them to explain it verbally, but it wasn’t until I played the game I understood it. It was fun because, partly I finally understood what in the world these websites were saying, it was like a math problem and chess had a child. I enjoyed the mathematical elements of counting the bead and figuring out where it would go and how that would afftect the next round. Also that there were some psychology behind it, it made me think about what the opponent would do next, during my turn. I enjoyd that there were some stratigizing involved, but not as complex as chess. I would be interested if the game had a small set of beads that did something. Like in UNO, there are wild cards, take two, skip next player ect, it would be interesting if this game had something like it.

Zine Bridge project 4

 

The project was to take a zine, in my case a political zine, and add visuals to inhance the zine. I decided to use a combination of images and text to complete the challenge.

This is the original Zine by Shusui Kotoku

0001 0002 0003

 

And this is my Zine based on her’s

IMG_25060001

0002

 

00010001

img6 2

0001 3

img6 30002 0003 0004

 

Brief for project 4

 

 

The project I want to do is based on the concept of the time flow of the creative process. The time flow would be represented in a 3D garment. The garment will be constructed of the process, process will be the garment. This means that the garment is constructed of illustrations and the pattern made in the process of creating a full garment. I want the layers of creation to be seen so it will be like a three tiered garment where from the bottom the view will be the initial process and as the eye travels up the garment will be more “finished.” The garment is essentially made of 2D and digital elements pertaining to the concept.

I would use a combination of illustrator, 2D, and 3D work. I would create sketches and notes on 2D while researching the project, illustrator to create the final sketch and the patterns for the dress, and 3D work to make the garment itself. The materials I will need will be: paper, a mannequin, sewing machine/thread, adobe/laptop, and fabric.

The concepts used would be a combination of Deleuze and design theory. Deleuze Because it’s process it can be seen as secondness because we’re consciously experiencing the process of creation. Design theory because I’m going to have to consciously decide on which theories to use and which to not to use in order to make a successful piece.

 

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