This is the game I made with James and Lacy.
Edited by me, so apologies for some jumps
This is the game I made with James and Lacy.
Edited by me, so apologies for some jumps
The Armor (Tatami Gusoku)
Lacquaered iron, mail, silk, gilt copper
Edo period 17-18th century
The suit literally translates to “folding.” Tatami means folding. The reason why it’s named that is because it could be contained into a small box and easily transported by one person, unlike the European armour. Usually, it was made for lower ranking officials but this one, in particular, was probably used by a samurai. This is because it is made out of gold and silk.
I liked this piece in particular because it was more compact than the others, I didn’t really enjoy how the other armours were so elaborate that it didn’t look functional.
The structure of this is made of square sheets of metal, I want to use labels to replicate that. I want to make a coat that is made with labels as it’s textile, and it will also be invertible. So that on one side it looks like a normal jacket but when inside out it is made with labels and all recycled materals.
For my altered games, I wanted to change the cultural phenomenon CARDS AGAINST HUMANITIES.
Cards Against Humanities is a god awful game. It’s one of those games most people have played during camp, or online. It’s a great way to bring the dark humor into a friend group. But that’s the point. You play a game with black cards and white cards and try to get the worst combination possible. How you win? To have one moderator per turn, which alternates, choose the winning pairing. In the end, it’s not about the “worst choice” it’s about what tickles the chooser’s sense of humor.
What I wanted to do is play it FOR humanities, rather than AGAINST humanities. What you do is play the game as if you are suppose to play it, Black card with people playing white cards with a chooser. When you play the white card, you have to play it with as much PG-ness in mind. After the card is played, each player has 30 seconds to justify your card. Then when all the cards are played all the players go for four minutes, tearing down the other players cards. The person who plays the most PG card wins. It’s like CAH but with an argumentative twist.
What I found about the game is that the game really only works if the players have played CAH before. Like you can’t really play it with people with clean humor. Although the game is for humanities, the players need to have a dirty mind for the discussion part to work and be enjoyable. You need to be able to find something dirty in the other player’s hand even if it’s just “girls” or “ice cream.” At least for me. Click to watch.
IF the players haven’t played before the game tends to falls apart. They don’t really get the irony of the game and the point of Cards FOR Humanities.
The tearing down part needs to be more structured, especially if played online. Becuase I just had people go ham, but if there was an order of operations it would’ve made the game smoother to play.
I feel like it could work better if there was a better point system, like if the player could trade points for something that benefitted them in the game.
QWOP,
This is by far one of the most frustrating games I’ve ever played. My god, this takes me right back to being in middle school trying to figure out how to play and why to plaYou try to do a combination of the four controls to make him run. Each key controls a limb. The rules are to just go as far forward as you can as fast as you can. You can go backwards as well, you can get negative miles. Which is really interesting. When you inevitably die, depending on the miles, the congrats page will say a differen’t saying.
The game was frustrating. The game was fun when I started to do better in the game but that took such a long time to learn how to do. I had to look up how to videos on youtube, well I didn’t have to but it was the only way for me to enjoy it. I think I didn’t like it personally because it was infuriating.
Did didn’t break, it was just hard. I wouldn’t fix it or change anything perse. But I think there needs to be a warning: “Keyboard smashers beware”
Hot Throttle
You use your keyboard to control a naked person who believes they are cars.
The goal of the game is to end up on the goal after four laps of the track, as fast as you can.
There aren’t any rules perse, just that you need to make the laps as fast as you can, and get as many gifts on the way as well.
The game was a lot of fun, it was ridiculous. Both the premise, and gameplay. The control of the game is like on speed. It’s like trying to control a car that’s on it’s highest mileage possible. Every little press of the key, made the “car” move incredibly fast. I liked that it was ridiculous, and I liked that it was really easy to play. And that it’s very easy to just play aimless and mindlessly. But you could also play tactically as well. I like that I can play for the “lulz” or for the enjoyment of the game.
One thing that I would like changed in the game, is variation in the tracks. The track right now is basically a rectangle with a couple of obstacles. It would be more interesting if it was more diversified. Maybe even have a bunch the player could chose from.
Choose a piece and write a paragraph describing:
1. The material used is photographs, fiber, and clay of a sort.
2. The techniques used are modeling, weaving, and casting.
3. The concept or ideas behind the piece is about the solar system. This is why the sculpture has a circle motif. The head even spins a full 360 degrees.
4. I liked this piece because for an odd reason I thought that it looked like a sound piece. I was half expecting music to play with the head with the wheel spinning.
Name Lina Lee
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Integrative Seminar 2: Fashion
Research Paper Proposal
Please provide responses for each of the following headings related to your Seminar research paper. Share your research proposal with the class via Canvas and post this to your LP.
Research Question (see chapters 3-4 of The Craft of Research for more info on fleshing this out)
I am studying Fast fashion because I want to find out what/why/how it affects the current wave of designers and how they work in order to help my reader understand how the fashion industry tackles being one of the most environmentally unfriendly industry.
Keywords (terms related to your research topic that you’re using to find academic sources)
ecology, fast fashion, forever21, H&M, global warming and fashion, denim, water, coal, natural resources, depletion of natural resources,
Background/Context (what you currently know about this topic)
I took AP Environmental sciences, so I am familiar with ecology. I learned about fast fashion, the basics, when I was in 8th in a camp that was run by a reused fabric store.
Preliminary Argument (your current stance on the research question based on initial research)
I intend to argue that fast fashion is a force that needs to be changed and dealt with but not only that the fashion industry needs to be re-invented to more eco-friendly.
Significance (the “so-what” factor; think about the significance to our IS2 class, Parsons, The New School, and the larger fashion community)
The significance of this research is that climate change is a thing that is happening and it has to be dealt with. Fashion is an industry driven by society, and at the rate the world is going, there might not even be an industry.
Research Outcomes (discuss the final paper and the larger connections you intend to make to your Studio project)
My research will result in a final research paper and a photo spread that talks about nature in the city.
Annotated Bibliography (include a CMOS citation and brief annotation for each. See the weekly slides for more information on this portion.)
Bruzzi, Stella, and Pamela Church. Gibson. Fashion Cultures: Theories, Explorations, and
Analysis. London: Routledge, 2000.
An article about how fashion photography has changed over the years following the 90s
in particular.
“Here Are the Top-Performing Fast Fashion Brands on Social.” Social Media Today. 2015.
Accessed March 11, 2016. http://www.socialmediatoday.com/technology-data/aag/2015-10-18/here-are-top-performing-fast-fashion-brands-social.
An article about how the fast fashion industry is made up, who the big payers are and who the buyers of the product is.
“The-issues.” Fast Fashion, “value” Fashion. Accessed March 11, 2016.
https://www.ethicalfashionforum.com/the-issues/fast-fashion-cheap-fashion.
THe article talks about what the fashion industry has to pay for in order to maintain the low
coast and an over view of what fast fashion is in the early 2000s to the mid 2000s.
Steele, Valerie. “A Museum of Fashion Is More Than a Clothes-Bag.” Fashion Theory: The Journal
of Dress, Body & Culture Jour Dres Bod Cul 2, no. 4 (1998): 327-35.
An article about the analyzing fashion history through numerous steps.
“Op-Ed | Fast Fashion Winners and Losers.” The Business of Fashion. 2013. Accessed March 11,
An intensive study into who and where clothes for a fast fashion company zara is made. In comparison to bigger companies like Walmart and Sears make their clothes.
Wayne C., Gregory G. Colomb, and Joseph M. Williams. The Craft of Research. Chicgo:
University of Chicago Press, 2008.
This is a book about how to write good research papers, containing the components to
research and writing.
The game I played was Minecraft, which I thought was mind craft for the longest time. There are two goals to the game. The survivor vs the creative. Creative mode allows the player to build and make anything and everything with unlimited resources. This is what I mostly saw on YT, you wont see anything other people on besides yourself. There is also survivor mode, where you see enemies. Enemies are gangs of monsters who want to hurt you. They also come out at night. The core rule of the creative mode is to create, and for the survivor mode is to survive. The game was fun, I mostly played the creative mode and built buildings, I know, so creative. I liked that you can do whatever you want whenever you want. I kind of wished that the graphics were smoother, not a lot but just not as jagged. I understand that, that is the aesthetic of Minecraft. However, it gives me a headache after twenty minutes, of play. So I had to step off every now and again. I understand why it can be addicting but I also see a lot of other games that are similar to it with better graphics and smoother game play.
This week I played a sport for the first time since I had graduated highschool…yikes. I remembered liking badminton when I was forced to take gym class, so I decided to coerce a friend into playing with me.
The rules are very very simple: a match is consisted of a single game of 21 points, everytime someone serves a point is scored for the other team, the team with the winning rally adds a point to their score.
There are doubles and singles, but since I only had one friend available, we played singles. When the score is even the server serves on the right side of service, when it’s odd they serve from the left. If which ever side the birdie lands on the floor, who every wins the rally, the receiving side scores a point. The receiving side becomes the new serving side. Servers have to serve below the waist, and racket head must be below the wrist. You cannot do overhead serves. To determine who goes first–filp the birdie, or a coin honestly the coin toss is a lot easier than the birdie. Also determine lines, if you’re not on a proper court.
The goal of the game is to score 21 first. The game was fun, I like it a lot better than tennis since the court is smaller and easier to maintain. The smaller racquet, just everything is more manageable and more fun to do. Also the scoring system is really easy, it’s just numbers.
I’d be interested if you could play with three people.