Artist Statement

I call myself an artist and designer even if I am mostly interested in economics and commerce. Through my work, I analyze economic structures and predict futures of post-thing-centered design. In my work, I use interdisciplinary studies to prototype models of potential experiences. Technology is often a focus, as I tend to be interested in the near-future as a setting. I consider my work micro-utopia as I attempt to bridge the possibilities of what can exist within a museum context and real-world applications. My work has very little relation to my personal life. I negate introspection as I find the desire to find inspiration in oneself to be a generational condition which is only detrimental to communication. I intend my work to instill a sense of hope for future possibilities that design can offer. My purpose is also to argue that the ideas of the artistic and the useful in design don’t have to be contradicting.

Since my work is one with a meta-design approach, my methodologies vary according to the kind of prototype. However, most of my work includes use writing, data visualization and presentation decks, 3-d renderings, and animation. Currently, my work revolves around the subject of commerce and retail. I design series of fantastical propositions presented as practical and profitable retail experiences. This work is aimed towards a younger demographic to provoke more inclusive, exciting conversations of potential futures, plural.

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