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Alan Motoko [Design, Video]

Alan Motoko from Tang Yi on Vimeo.

This is my first project of Core Environment. And my initial design question is : How can people in public space engage in an event?

My original plan was to design a reality game, which uses environment embedded elements. To get a stronger attraction, the theme of the game is detective. The story plot started with the missing of a virtual character named Alan Motoko. In the whole game process, players will interact with elements in environments, such as invisible infrared paint text, push notification on phones. These clues will guide them to reach the end of the story.

For this project, I decided to experiment how people engage with things in the environment, especially in a thrilling environment. That’s why I come up with the idea for this project.

I used missing report poster and fake official announcement to attract people’s attention.And in order to see whether  people really join the event, I set a UV flashlight to imply the existence of the invisible text.

missing poster iOS7+Flyer+NYPD+Moritt+Edit1-copy copy

 

As world becoming "digitalized", I am exploring the complex correlation between the digital and the physical, the virtual and the real. Through research and project, I'm answering how virtual and digital experience is perceived, and how it can be better applied, along with things like physical computing, to people's life for better working and living experience. I’ve done various forms of project: wearable technology, digital interactive graphics, data visualization, short films and UX design for company collaboration system. I have never limit the possibility of learning and taking use of new forms or new materials. Like a vintage typewriter that uses intelligent coding to type out a poem to wake you up, a short research documentary to observe how people perceive the fake but virtual information embedded in a daily life environment, a raincoat that seal itself using magnets. Actually, most of my works challenged the application of new materials and new forms, while deliver interaction with human experience in a respectful and playful way.

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