Meaning of Life
In my studio class, we have to create a game with the umbrella theme of ‘Meaning of Life,’ using two archetype cards as a starting point of the game. When I think of the meaning of life, creating value through knowledge and experience comes into my mind, which in turns requires people to make meaningful choices. In my game, players are required to choose their actions wisely in order to create a ‘life’ that is meaningful to their archetype card.
Purpose:
- To reinforce the importance of decision making and that it is actively required in many aspect of life by creating a game that heavily relies on choices made by the player.
- Allow players to understand that risks and opportunity costs are always involved whenever a decision is made by forcing them to choose whether or not to keep a card.
- To understand that life is not always fair and everyone has a different starting line by giving out a random set of cards to each player at the beginning of the game.
- Understand that everyone has their own story behind and that we shouldn’t judge people just by their looks.
Goal:
To create a life that represents an archetype that can be correctly identified by opposing players
Type of Cards:
Experience cards:
These are cards mainly used by players and are used to exchange for achievement cards. There are 5 types of experience cards, work, relaxation, family, friendship, and love. Collecting these cards makes an important part of the game.
Achievement cards:
These cards are exchanged with the experience cards players collected. They represent a player’s life and achievements.
Archetype cards:
These cards represent a player’s archetype and a life they’re supposed to build towards to. Each player gets one archetype card.
Instructions:
- Face the archetype and experience card decks down.
- Allow each player to draw out an archetype card from the pile. Keep the card to yourself.
- Draw 5 cards each randomly from the experience card deck.
- Decide on which 5 achievement cards are most suitable for your archetype card. Collecting these achievement cards will be the goal of the game.
- Achievement cards are exchanged using various experience cards, as listed on the table.
- A maximum of 5 experience cards can be in your possession.
- Starting from the first player, draw out 1 experience card from the remaining deck.
- Decide on whether or not to keep the drawn experience card, and if kept, which card from current possession to discard.
- Allow the next person in the game to perform the same thing.
- The round ends when a player obtains 5 achievement cards.
- The remaining players then start to guess the archetype card of the winning player by looking at his or her achievement cards.
- Winning pair will be the player that correctly guessed the archetype card and the player that created the life of that archetype card.
Rules:
- The discarded and drawn cards must be shown to other players.
- You are not allowed to trade cards.
- You are allowed to take cards that are abandoned by other players.
- You are only allowed to take cards from other players if you haven’t gotten a new card.
- If you took an abandoned card before you draw a card, continue to draw a card but that would immediately become an abandoned card.