• deviantart

Consensus questions

42. Is your experience easy to use?
a. If not, how will you teach the user?

Yes, I often concern about the usability and on boarding process of an experience. I like to create projects that are easy for users to navigate and use, through clear and simple designs that offers minimal possibilities of confusions.

My approach for designing an easy to use experience is to create minimal distractions and subtle guides/nudges that gives the users a hint as of what to do next.

The difficulty in experience that the users will find in my project is finding the project itself. As it’ll be an interactive website, it is rather hard to expose/market it as a product. Likely the users will encounter this project from an NGO, website design competition, social media that promotes indie websites.

 

28. What adjectives describe the feeling or approach?

List as many as you can then narrow it down to three

empathetic
sympathetic
understanding
data visualisation
new perspective
aesthetical
statistical
curiosity
unexpected/surprised
educational
communication
community
reflection
truthful
scientific

————-

Empathetic:

The initial and most important goal of the project is to enduce empathy into the viewers so that they gain a new understanding on the hardships the asylum seekers/refugees have been through. Through the data visualisation and stories shown on the website the users should feel more empathetic towards the situation and hopefully change some of their perspectives and thoughts in the future.

Understanding:

In order to empathise one first need to understand. The project sheds a new light on the topic that is not often talked about — the stories behind an asylum seekers journey. Through the experience of discovering asylum seekers’ journey down to the details of an asylum seeker’s journey, the user understands more about the situation — they learn something new through an engaging experience.

Reflection:

Upon understanding and developing the feelings of empathy, it is important for the users to reflect on what they’ve learnt and think about what they could do in the future.

 

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