The course begins with an introduction to and discussion of some of the earliest known moving image experiments (broadly defined) and through individual and collaborative assignments, students will explore the continued impact that these early tests continue to have on contemporary video and film-based experimental practices…….Continue Reading Celluloid Experiments
Category: Design & Technology
Code Craft
This course is an introduction to creative coding and the use of tools like p5.js and the program Processing to generate interactive objects and experiences. Projects and sketches will explore the use of code to generate and manipulate image, sound and light and will provide an introduction to the open-source prototyping platform Arduino that can be used to create interactive electronic objects……Continue Reading Code Craft
Concept Art & Illustration for Games
This course explores illustration for games and other concept art for media- including objects, characters/ creatures and environments. The course will consider the narrative development within games, mapping interaction and character elements. The illustrative expression of emotion and location will be explored in gesture, expression, texture and dimension…….Continue Reading Concept Art & Illustration for Games
Digital Fabrication
This course will introduce students to digital fabrication techniques as part of a thoughtful and iterative fabrication process. Students are encouraged to creatively explore theoretical frameworks and speculate wildly to develop project concepts centered around lines of critical inquiry and iterate prototypes using laser cutters, 3D printers, as well as introductory circuits and analogue and digital sensors……Continue Reading Digital Fabrication
Digital Fabrication: Body
This course explores the possibilities of using digital prototyping techniques such as laser cutting, 3D modeling and 3D printing to investigate and augment the human form. Body coverings, adornments, and extensions will be created using a diverse range of materials. The history and social context of wearables help to inform student projects….Continue Reading Digital Fabrication: Body
Emergent Objects
Program, fabricate, and document electronic objects and build a better future. Gain an understanding of tactile, human-computer interfaces by producing evocative and functional devices of your own design. Design is the process of actualizing change to our current state. By imagining a potential future, we can create a context for designed objects that reflect on our current circumstances……Continue Reading Emergent Objects
Game Craft
This course examines game culture, theory, design and development. The principles of traditional games, sports games and party games will be analyzed and applied to designing games. As a class we will be playing games, making games and analyzing games in order to build a common and more extensive vocabulary to both discuss and understand the form. Included in our exploration will be play testing, pitching……Continue Reading Game Craft
Goal Setting and Professional Skills
While graduation may seem far away, it is never too early to begin developing your professional goals, skills, and materials. This course will prepare you to do so while demystifying the process of applying to internships, job positions, and award opportunities. You will simulate the search and application process by identifying a real-life opportunity as a model……Continue Reading Goal Setting and Professional Skills