This is iteration one of my prosthetic.
It had the following problems:
non breathable
non bendable
Noticeable
Retraction of pick is hard
More of a wearable than a prosthetic
Pick will need to be sturdy in order to actually work
This is iteration two of my prosthetic. It solved the following problems:
Non breathable, non bendable
The following list is of problems that this prosthetic still has:
noticeable, pick retraction, more wearable, pick durability
The following list is of problems that are new to iteration two:
Each of the three “rings” will need to be better fitted because this prototype is loose, pick is harder to retract
This is iteration three of my prosthetic. It solved the following problems:
More of a wearable, Somewhat fixed noticability, better ring fitting
The following list is of problems that this prosthetic still has:
Pick retraction, pick durability, noticeability, but to a smaller degree.
The following list is of problems that are new to iteration three:
This is iteration four of my prosthetic. The idea is to graft the prosthetic structure under the skin. Obviously, I won’t be doing that for the project, but I will evoke a similar effect by photographing my group members skin and assembling that onto this ring structure.
It solved the following problems:
Noticability, prosthetic size and color calibration
The following list is of problems that this prosthetic still has:
Pick durability, Pick retraction
The following list is of problems that are new to iteration four:
Cost of processes outlined above???
Brian, also try totally different approaches to the same idea. How can you solve the problem of the pick being noticeable? Can you camouflage it as jewelry? Or perhaps as an injured finger with a bandaid?
How can you explore the problem of retraction? Independently try out a number of things. Move away from this particular solution, which you’re trying to perfect. There may be completely other approaches you have not considered,