Bridge 2 – Game and LP Post – Color Blocks

Instruction for our game: 

  1. Every player rolls the dice, which determines their color blocks.
  2. When each player reaches an intersection point (either blue or magenta) will have to turn left or right. 
  3. When the player reaches the magenta intersection, other players can decide the player’s fate, to pause, skip, or reverse. 
  4. Likewise, when the player reaches the blue intersection, the player can decide whether they want to turn to the next intersection or block their opponents. 
  5. To win the game, the player must arrive at the top of the game board. Who arrives first will win. The rest continued until no players left. 

The meaning behind this game: 

Each of the wires (route) represents our journeys to Parsons. We manipulated the wire to symbolize the challenges and rewards during the application process. The magenta intersection blocks ultimately symbolize the unpredictable challenges and the blue intersection blocks represent the reward we receive during the process. The meaning behind changing directions when reaching an intersection represents the multiple methods of achieving success. This idea was inspired by how we started expecting our major and hobbies, however, during the process, we changed our ideas and approach to many aspects. Thus, this game represents ‘perfect imperfection’ in which everyone eventually wins and reaches their goals.

Learning Portfolio 

GAME LP Post – should include 

(1) Introduction, 

This game is intended to illustrate different players’ paths to attend Parsons. Each of the wires (route) represents our journeys to Parsons. We manipulated the wire to symbolize the challenges and rewards during the application process. The magenta intersection blocks ultimately symbolize the unpredictable challenges and the blue intersection blocks represent the reward we receive during the process. The meaning behind changing directions when reaching an intersection represents the multiple methods of achieving success. This idea was inspired by how we started expecting our major and hobbies. However, during the process, we changed our ideas and approach in many aspects. Thus, this game represents ‘perfect imperfection’ in which everyone eventually wins and reaches their goals.

(2) Process (in addition to generally outlining what you did and how you did it, this section should mention each person in your group by name and describe their contribution), 

Process: we brainstormed our similarities and differences. We also made a list of our journeys to proceed with our game plan. Xinrong, Elena, James, and Fiona each manipulated our wire that represented our journey; each curve and turn represented a challenge, and every straight edge represented smoothness and success. Elena and Xinrong wrapped cardboard with a piece of newspaper by taping and gluing it. James and Fiona attached the wire to the foam boards. While attaching the wire, we discussed how to place it so that we could create intersections and routes for cubes. Everyone colored foam cubes with markers to make the color blocks (that represented challenges, rewards, and characters.)  James and Fiona cut one side of the cube to attach to the intersections and cut the character cubes so they can be removed and slide on the wire. Lastly, we colored the characters and goals on the foam board.

(3) Photos of the Game being created and played

(4) Reflection (important – 5% of your grade will be given to addressing comments from the assessment, so decide how your group will do this and make sure to mention this in your reflection)

  • After experiencing and observing the other groups’ games. We believe, in order to improve, our work could contain specific events for blue and magenta intersections. For example, a blue block could be named “decent academic score”, explaining why and how can the player gains benefit and, therefore, could move forward. The magenta block on the other hand, could be named “covid quarantine”, as it is one of the popular obstacle that students face during application. 
  • We could’ve included more real life challenges and rewards, rather than vague and simple challenges/rewards. 
  • One of our strength is that all of our materials are recycled. 
  • Our instructions could’ve included some examples and visual diagrams. 
  • Our game is very interactive. 

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