Week 6 Reflection

 

Keeping in mind this first will definitely fail gives me the freedom to create whatever was on my mind at the moment.

My paper prototyping method was to use paper to create a potential scene of my VR experience. I haven’t think it through about the theme of the game I am going to achieve.

I am planning to include jokes that mildly make fun of my dad.

I built this scene challenging my dad to follow a “Hello Friends” receipt to make me a friend. This was based on my everyday challenge – cooking. My dad has ALMOST never cook. (When I talked to him later that day, he said he has actually made me a stir-fried pork that was already chopped and marinated by my mom. He also mentioned reheating food also require cooking techniques. )

Based on the feedback I received from the class last Thursday, I am going to pay much more attention to the motion and the meaning behind the scene.

One of the classmates feel strongly about making my dad decide what I am going to wear everyday. I think it is an interesting idea.

Some classmates also mentioned “overcooked”, a game that is fun but eventually makes players do not wish to continue the game because it gets too difficult to achieve the goal later in the game.

I’ve looked into Stephanie Dinkins’s conversations with Bina48. It was fascinating how human builds a connection with robot by asking relatable questions. Robots will also feel lonely.

 

During the weekend I have test out a VR game called “Sloth Taco”. It is a game simulates making and selling tacos in side a taco truck. The most important part is the name of the ingredients and the orders are all in Spanish. I can still easily understand how to play the game even though I do not understand Spanish. When I proposed the idea to my dad, he was super excited but concerned he might not understand my game because he was not confident about his English.

Image result for sloth taco VR

How might we play a game that is in languages we do not understand?

There is no motion in the “Sloth Taco” game. I found it easier to stick to the game longer when it requires limited motions.

How much motion should be included in the game?

I am building a few more scenes that is in different themes.

 

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