Design Thinking – The Wallet Project
Objectives
- Get the feel of a design approach, gain some shared vocabulary, and get a taste of each design “mode” (empathize, define, ideate, prototype, test).
- Opportunity to see the value of engaging with real people to help to ground your design decisions,
- Low-resolution prototypes are useful to learn from (take an iterative approach), and to bias toward action (you can make a lot of progress in a little bit of time if you start Doing).
Mock-up:
Reflection:
Through this exercise I saw a glimpse of how designing in the real world feels like and how one interacts with a design problem and solves it keeping the client’s needs in mind. The whole process taught me how a products keeps evolving and becomes more refined with each successive trial and how user feedback helps make this process efficient.