Anderson, Joseph. 1996. The Reality of Illusion: An Ecological Approach to Cognitive Film Theory. Carbondale: Southern Illinois University Press.
Argues that humans perceive film through the same processes as other stimuli in the outside world.
Andriopoulos, Stefan. 2013. Ghostly Apparitions: German Idealism, the Gothic Novel, and Optical Media. Zone Books.
Juxtaposes emerging forms of media with idealist philosophy and spiritualism from mid 18th to early 20th century.
Blom, Jan Dirk. 2010. A Dictionary of Hallucinations. Springer.
Alphabetical list of symptoms, medical conditions, concepts, historical figures, etc. related to hallucination.
Boksa, Patricia. 2009. On the Neurobiology of Hallucinations. J Psychiatry Neurosci 34(4): 260-2.
Discusses neuroscientific findings of possible causes of hallucination.
Botz-Bornstein, Thorsten. 2007. Films and Dreams: Tarkovsky, Bergman, Sokurov, Kubrick, and Wong Kar-Wai. Lexington Books.
Analyzes how various filmmakers have used dreams as aesthetic models to develop alternative modes of thought through sense perception, blurring the real and unreal.
Brébion, G. et al. 2008. Visual Hallucinations in Schizophrenia: Confusion Between Imagination and Perception. Neuropsychology 22(3): 383-9.
Tests patients and control group, claiming that visual hallucinations are associated with confusion between perceived and imagined images.
Doyle, Richard. 2011. Darwin’s Pharmacy: Sex, Plants, and the Evolution of the Noosphere. University of Washington Press.
Describes the intertwinglement of humans and plants through discourse and the experience of immanence.
Elhaik, Tarek. 2016. The Incurable Image: Curating Post-Mexican Film and Media Arts. Edinburgh University Press.
Conceptualizes curation as a form of care through ethnographic engagement with Mexican contemporary art.
Fischer, Roland. 1971. A Cartography of Ecstatic and Meditative States: The Experimental and Experiential Features of a Perception-Hallucination Continuum Are Considered. Science. November 26: 897-904.
Charts a cartography of the varieties of human experience.
Holl, Ute. 2015. Trance Techniques, Cinema, and Cybernetics, In Heike Behrend et al. Trance Mediums and New Media. Spirit Possession in the Age of Technical Reproduction. Fordham University Press.
Discusses the interrelation of epistemology and media through examples from anthropology, photography, and film.
Iles, Chrissie. 2016. The Cyborg and the Sensorium, In Dreamlands: Immersive Cinema and Art, 1905-2016. Yale University Press.
Discusses the interplay of technology, the senses, and the body that generates hallucinatory spaces of modernity and postmodernity.
Issa, Ihsan Al-. 1995. The Illusion of Reality or the Reality of Illusion: Hallucinations and Culture. British Journal of Psychiatry 166: 368-393.
Reviews literature on cultural factors influencing hallucination, especially notions of reality, and the significance ascribed to hallucination in different contexts.
Jardri, Renaud et al. 2013. The Neuroscience of Hallucinations. Springer.
Synthesizes recent multidisciplinary scientific research on hallucination.
Kumar, Santosh et al. 2009. Hallucinations: Etiology and Clinical Implications. Industrial Psychiatry Journal 18(2): 119-126.
Reviews psychological research on hallucination and argues that pathological hallucinations result from inability to discern self-generated from external sources of information.
Lacey, Simon and Rebecca Lawson. 2013. Multisensory Imagery. Springer.
Considers multisensory research on mental imagery instead of focusing only on the visual.
Langlitz, Nicolas. 2012. Neuropsychedelia: The Revival of Hallucinogen Research Since the Decade of the Brain. University of California Press.
Explores the history and sociality of neuroscientific findings through ethnographic engagement with contemporary hallucinogen researchers.
Larøi, Frank et al. 2014. Culture and Hallucinations: Overview and Future Directions. Schizophrenia Bulletin 40(4): 213-220.
Reviews research on how culture shapes hallucination.
Morris, Rosalind. 2008. The Miner’s Ear. Transition, no. 98: 96-115.
Ortiz de Gortari, Angelica et al. 2015. The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing. Cyberpsychology, Behavior, and Social Networking 18(10).
Discusses scale used to measure nonvolitional phenomena experienced after video game playing.
Ortiz de Gortari, Angelica and Mark Griffiths. 2016. Playing the Computer Game Tetris Prior to Viewing Traumatic Film Material and Subsequent Intrusive Memories: Examining Proactive Interference. Frontiers in Psychology 7(260).
Uses Game Transfer Phenomena to explain why playing Tetris was not shown to reduce invasive visual memories of trauma in another study.
Ortiz de Gortari, A. B., & Griffiths, M. D. 2017. Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena A2 – Gackenbach, Jayne. In J. Bown (Ed.), Boundaries of Self and Reality Online (pp. 97-121). San Diego: Academic Press.
Ortiz de Gortari, A. B., & Griffiths, M. D. 2016. Prevalence and characteristics of Game Transfer Phenomena: A descriptive survey study. International Journal of Human-Computer Interaction, 32(6), 470-480.
Ortiz de Gortari, A. B., & Griffiths, M. D. 2014. Altered visual perception in Game Transfer Phenomena: An empirical self-report study. International Journal of Human-Computer Interaction, 30(2), 95-105.
Ortiz de Gortari, A. B., & Griffiths, M. D. 2014. Auditory experiences in Game Transfer Phenomena: An empirical self-report study.International Journal of Cyber Behavior, Psychology and Learning, 4(1), 59-75.
Ortiz de Gortari, A. B., & Griffiths, M. D. 2014. Automatic mental processes, automatic actions and behaviours in Game Transfer Phenomena: An empirical self-report study using online forum data. International Journal of Mental Health and Addiction, 12(4), 1-21.
Pandian, Anand. 2015. Reel World: An Anthropology of Creation. Duke University Press.
Ethnographically explores the entanglement of film and life in south Indian movie studios.
Perona-Garcelán, Salvador et al. 2015. Auditory Verbal Hallucinations as Dialogical Experiences. Journal of Constructivist Psychology 00(0): 1-17.
Reviews research on auditory hallucinations, argues that they may result from anomalies of internal dialogue instead of perception.
Peter Klaus the Goatherd. http://www.mainlesson.com/display.php?author=baldwin&book=thirty&story=peter
Spence, S. A. 1993. Nintendo hallucinations: A new phenomenological entity. Irish Journal of Psychological Medicine, 10, 98-99.
Stickgold, R., Malia, A., Maguire, D., Roddenberry, D., & O’Connor, M. 2000. Replaying the Game: Hypnagogic Images in Normals and Amnesics. Science, 290(5490), 350-353.
Youngblood, Gene. 1970. Expanded Cinema. Dutton.
Explores the expansion of consciousness through cinema.
Verne, Jules. 1877. The Underground City.
Voss, Christiane. 2011. Film Experience and the Formation of Illusion: The Spectator as “Surrogate Body” for the Cinema. Cinema Journal 50(4): 136-150.
Analyzes the formation of cinematic illusion through interweaving of aesthetic production and reception.
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