Concept We are creating a game that the target is only visible to the opponent. We want to know how do players use strategy and collect useful information to deduce the right solution through the process. Story Akio and… Continue Reading →
Prototype 1 feedback: The ratio of the function cards and direction cards Barriers’ limitation and elimination Balance the competition and challenge Iteration: Add a dice Prototype 2 feedback: Slow-paced Fewer chances to change the situation Lack the exciting “match… Continue Reading →
Design Question “How might we create a play experience that the player is in a passive position and be led by other players?” Change the traditional game rule Enhance players interactivity We are creating a game that the goal is… Continue Reading →
1.Sound Visualization Starting with our own experience of living in the city, we found out that there were many noises around us, for instance, the subway sound and the construction sound. At the beginning, we were thinking to make a… Continue Reading →
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