Prototype 1 feedback:
  • The ratio of the function cards and direction cards
  • Barriers’ limitation and elimination
  • Balance the competition and challenge


Iteration: Add a dice


Prototype 2 feedback:
  • Slow-paced
  • Fewer chances to change the situation
  • Lack the exciting “match point”
  • Too many invalid rounds


Dice Iteration


Prototype 3 feedback:
  • Fewer chances to draw a function card
  • Cannot make full use of function cards


Dice Iteration


Function Card



Game Mechanic
  • Find your target
  • Set up barriers to trick your opponent


Feedback from class:
  • Narrative/symbolic ?
  • Put direction beside the board
  • Two separate boards
  • Give more positive feedbacks to players