Research at The Brooklyn Strategist
During our visit at The Brooklyn Strategist, I had a chance to play several board games and card games that was a great example and inspiration for Bridge Project 5. I took notes on the designs, strategies, instructions, etc. while playing each game. Each game is different from each other, and this allowed me to have a broader idea of what might my game be. Moreover, each game has a different ending to it. For example, the game, Jenga ends when a person crashes the tower. Whereas, in UNO, the first person who finishes their card first wins. This made me realized that there are many ways to approach this project, whether I want my game to be a board game or a card game. Whether there is only one winner or not. The visit allowed me to plan out visually how I want my game to function.
Memory Map
After I finished playing all the games, I started working on the memory map in which it reflected my experience of that day. I drew my map in the order of my Monday schedule.
Paper Model
The following week, we created a model for our game. Our game was inspired by Candyland, which is a racing board game.
In-class Process of Final Project
Instructions
During class time, we worked on how the game would function by creating the rules, a model of the characters, the places, and the cards. We list all of this on our laptop and created the board game path on Photoshop.
Homework Finishing Process for Final Game Pieces
We divided the work. Erika organizes the board on Photoshop, did the cards, and characters. Whereas, I did all the drawings and instruction sheets as well as the paper that has all the questions and the answers. We created the game box together in class.
Board
The board was organized in Photoshop. Each location was designed and drawn on iPad. Later, we print the picture on a large sized paper and stick it on a board-like material.
Characters
The characters are based on Bridge Project 3’s groups (SoHo, Chelsea, Koreatown, and Little Italy). The characters were drawn on iPad and cut it out and paste it against a thick paper.
Cards
The cards were done on Photoshop. Each picture cards have a question behind, which asks random things about a specific location in New York City.
We painted the box according to the colors of the path on the board. We also decorated the box by cutting out the location drawings from the board and the characters.
Questions and Answers
These are the questions from the picture cards.
Bridge Project 5 Proposal Summary
Your Name:_____Mimi Jarrunpattana_______
Your Partner (if you are working with another student):___Erika Szapiro____
1. Title of your Game:____Discovering New York City____
2. Name the Actual Game your Game is based on:___Candyland___
3. How does your design relate to your Memory of the semester:
________The game portrays an adventure in New York City as you explore each location like Brooklyn Bridge, SoHo, etc. There will be times when a character reaches a certain spot where it will ask questions like
“What are the places we visited as a class in Brooklyn called?”, which reflects what we did this semester. ___________________
4. Describe the Structure:
objectives– what is the main goal of the game? Is a winner or a loser? Or does the game end when everyone reaches the goal.
- The goal of this game is to reach the Washington Square Park by landing on the multi-colored rainbow space at the end of the path. Whoever reaches first wins.
rules– what can each player do or not do, and is it the same for each player?
- Always move in the direction of the path (unless the player fails to answer the questions, then move backward as told). Everyone take turns drawing the colored cards.
strategy– is this a competitive or cooperative game?
- This is a competitive game.
chance– what is random? Rolling dice or choosing cards? Something else
- The colored cards are random.
movement or activity of players– do players move on the board based on chance, or do they answer a question written on a card – do they draw a picture and are they judged by the other players?
- Drawing colored cards to determine how much you can move on the board.
number of players
- 2-4 players
time allowances– how long each turn is, or how long before the game ends
- There is no time limit. However, the game should take about 15-20 mins
rounds– how many times you take turns
- Each person takes turns moving their characters and drawing the cards until there is a winner.
5. Describe the Theme:
Game board and Setting– where does this game take place and what does the board represent? Will there be a board? Or is a card game where the setting is represented in the imagery and symbols of the cards?
- The game takes place in New York City and the board represents our experience in New York City. The locations include Little Italy, Koreatown, Chelsea, SoHo, The New School, Brooklyn Bridge, Empire State Building, Times Square, Washington Square Park, and Central Park.
Player Pieces– how is each player represented, or are they? Are they static on the board, represented through color, or shape, or do the players move pieces that represent them, or fill pieces to reach their goal?
- The players move their character pieces that represent them. Each character pieces are in a shape of pizza, shopping bag, fish, or bibimbap. These characters also represent our Bridge Project 3, where different groups visited different locations like Little Italy, SoHo, Chelsea, and Koreatown.
Moving Parts– are there other parts, cards, written parts or images which represent your memory of the class, and your artistic journey?
- There are 2 type of cards in the game. There is a pile of picture cards and a pile of colored cards. The picture cards are for when a player lands on a picture on the path of the board game, they will have to select the picture card that has the same picture as the space they landed on. There is a question for each of the picture cards. The questions represent our memory of the class. For example, one of the picture cards for Brooklyn Bridge asks “What are the places we visited as a class in Brooklyn called?” Another picture card for Chelsea asks “For Bridge Project 3’s Chelsea group, what happened at the end of the movie?” This question is based on the memory of Bridge Project 3. Furthermore, there are questions that are more logical – Is Central Park the biggest city park in the world? These questions are more based on the places we have visited this semester.
Playing a Game – Reflection on another student(s)’ game you played.
Name of the Creator(s):____ Macnolia________
Who did you play this game with?:______Erika_________
1. Title of this Game:___Stairs & Elevators__________
2. Name a game this game reminds you of:____Ladder Snake________
3. How does this game relate to your Memory of the semester?___How we have to queue up for the elevator almost everyday and how painful it is because the line is always long. In some cases when the line for the elevator is too long I have to walk up the stairs, which is super painful. _________
4. Describe the Structure:
objectives– what is the main goal of the game? Is a winner or a loser? Or does the game end when everyone reaches the goal.
- The main goal of this game is to reach the top of the board where the highest number is.
rules– what can each player do or not do, and is it the same for each player?
- The players can move further up the board if they land on the space with either ladders or elevators. The player cannot move anywhere else except for the number of space the dice tells them to move or the ladders and elevators. This applies to all players.
strategy– is this a competitive or cooperative game?
- This is a competitive game.
chance– what is random? Rolling dice or choosing cards? Something else
- Rolling the dice
movement or activity of players– do players move on the board based on chance, or do they answer a question written on a card – do they draw a picture and are they judged by the other players?
- The player moves according to the number that appear on the dice they rolled. Sometimes when a player rolls the dice and ends up on either the ladder or the elevator, they can move up the floors as told.
number of players
- 2-4 players
time allowances– how long each turn is, or how long before the game ends
- there is no time limit but it should be around 10-15 minutes.
rounds– how many times you take turns
- take turns rolling the dice and moving your character until a person reaches the top first.
5. Describe the Theme:
Game board and Setting– where does this game take place and what does the board represent? Will there be a board? Or is a card game where the setting is represented in the imagery and symbols of the cards?
- The game takes place at The New School. The board represent the floors at The New School’s building.
Player Pieces– how is each player represented, or are they? Are they static on the board, represented through color, or shape, or do the players move pieces that represent them, or fill pieces to reach their goal?
- Each player is represented as a cartoon-like figure Parsons student.
Moving Parts– are there other parts, cards, written parts or images which represent your memory of the class, and your artistic journey?
- There are only pictures of the elevator or stairs that represents the memory of this semester because I had to queue up for the elevator and take the stairs for class almost everyday.
6. Give the Game a Rating – how well done it is, how much you liked it….from 1 – 5 stars, 5 being the highest rating.
- I would give this game a 3/5. Overall, the appearance is really nice but I think the game is a bit boring because all you do is roll the dice and move up the board. I feel like she could have made this game more challenging. Moreover, there is nothing else I can relate to except for the stairs and elevators.