Bridge Project 5 Planning, Process, Play

Research at the Brooklyn Strategist

We visited Brooklyn Strategist on our class visit on November 26. I learned what makes a game attractive and playable. First, the rule should be simple so that people can understand how to play it quickly. Also, a interesting theme might be add some fantastic visual elements and evoke some emotions. There should be a evolvement of randomness, strategies, and cooperation, also there could be abandon.

Snapshots of Games and Handouts

Memory Map 

Paper Model

In-class Process of Final Project

Rules and objective of the Game

The strategy is not to be too anxious about getting forward because people might use some functional cards to reserve and mess up all the things. When meet some obstacles, players can use functional cards to help themselves by moving forward or backward.

I designed the game on laptop. Both the card and the board. I print the front side and reverse side on separate paper and stick them together with glue. I print the board on cotton because it can be folded to a small piece and it is more firm than paper.

I used oven-baked clay to make the dice and chess, and unfortunately, I broke the microwave while baking because I put foil paper in it.

card-front side

card-reverse side

players are represented by these narwhals

Different Color Scheme  

Finishing Process

Bridge Project 5 Proposal Summary

 Title of Game: Narwhal GO!

Actual Game my Game is based on: Ludo, Monopoly

How does your design relate to my Memory of the semester?

I integrated my experience of losing portfolio bag, breaking computer, being sick, having a broken sink, losing my New ID… into my game as obstacles and punishments.

 Describe the Structure:

Objectives: get to the spot “the new school”

Rules:

  1. Each player draw 5 starting cards at the beginning stage.
  2. Each turn, every player roll the dice once and move forward the step as the dice shown.
  3. Each turn, every player draw a new card.
  4. Each turn, every player can use as many card as they want on themselves or other players.
  5. Remember to follow the instructions in each grid and on each card.

Strategy:

It is a competitive game but players can choose to cooperative in order to prevent other players from winning and enhance the possiblity of their victory.

Chance:

Rolling dice

Drawing new cards

Using cards on either themselves or other people

Movement or activity of players:

players move on the board based on chance

Their movements are also determined by the other players

Number of players: 2-6

Time allowances: 15min-20min

Rounds: around 10 turns

Game board and Setting: The things and accidents I’ve experienced in this semester.

Player Pieces: Narwhals

Playing a Game

Name of the Creator: Elana, Henry, Yiqian

I played this game with: Michelle, Dorinda, Yiqian, Henry, Elaine

Title of this Game: Studio vs. Seminar

Name a game this game reminds you of: uno, three killed

Objectives: collect 5 objects that is similar to the color of the team.

Rules: too complicated…

Strategy: cooperate and competitive

Chance: drawing cards

Movement or activity of players: players are judged by the other players

Number of players: 6

Time allowances: 1 hour

Rounds: uncertain

Game board and Setting: elements that is close to our school life, especially our experience in seminar and studio class.

Player Pieces: cards

Rating: 5

 

Name of the Creator: Michelle, Dorinda

I played this game with: Michelle, Dorinda, Yiqian, Henry, Elaine

Title of this Game: who is bragging?

Name a game this game reminds you of: bullshit

Objectives:guess the total number of other’s cards

Rules: guess other’s cards and make some judgements on other’s expressions

Strategy: competitive

Number of players: 2-6

Time allowances: 3 min

Rounds:<5

Game board and Setting: stationaries and electronic devices

Rating: 5

 

Name of the Creator: Elaine, Asia

I played this game with: Michelle, Dorinda, Yiqian, Henry, Elaine

Title of this Game: the one

Name a game this game reminds you of: German heart disease

Objectives: get away all the cards

Rules: look at the cards and behave correctly

Strategy: competitive

Number of players: 2-6

Time allowances: 20 min

Rounds: 20

Game board and Setting: different identities in school

Rating: 5

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