- To get from the world of imagination to the world of objects we must begin at inspiration
- Inspiration has to be the force that makes designers work on a project and that energy must be perceived in the final product
- Inspiration keeps a designer moving forward
- We must seek inspiration and not just wait for it
- Myths about inspiration are not true and an artist doesn’t need an emotional imbalance to feel inspired or creative
- Inspiration can be achieved when we follow our emotions, control them and rein them
- Inspiration thought or ideas don’t go away once they are out
- The momentum that we get once inspiration is out can lead us where we want to go if we chose our first steps well
- Seeking inspiration must not make us lose our way in another artist’s work
- We can seek inspiration in other fields or topics
- Inspiration can come from anywhere, even from unexpected places
- Designers have to be alert for new stimulation, challenges and new ways of thinking
- Create new things that are in the world around us
- Engage in playtime in order to stimulate creativity: experimenting and thinking
- Allow our brain to process the information, wait for the Eureka moment
- Inspiration is just the beginning; designers must go beyond that to create something new
- Research and couch time must have an end purpose
- Yeohlee Teng: fashion designer
- Sometimes less is more: sustainable designs
- Overworking ideas doesn’t necessarily lead to good results
- Seek inspiration in a design problem
- Human needs can be a source of inspiration
- Functionality can be a source of inspiration
- Aesthetic can also be a source