Assignment #14 Asking- chapter 4

  • different methods to involve people in the design thinking

Questionnaires and Surveys

  • Q are printed questions and S include different elements
  • a simple but effective way of obtaining information
  • They could be open-ended or closed-ended

Focus and Unfocus groups

  • group interview
  • communication between participants to obtain information
  • neutral questions
  • unfocus groups are used to gain conflicting or opposing interpretations

User Narration

  • think-aloud protocols
  • identifying user’s concerns, desires, and motivations when using a product or service
  • set tasks for them to follow
  • know what problems they have with the product and why they arise

Interviews

  • open-ended questions
  • it can be unstructured semi-structured or structured

Be your costumer-client

  • the researcher becomes a consumer
  • attempt to experience first hand what a real customer would feel

Brand DNA analysis

  • brands say a lot about tastes and personalities
  • brands embody values
  • this is a method that aims to reveal the multilayered aspects of branded products
  •  Different perspectives: aesthetics, interaction with user, performance, construction, and meaning
  • it explores what defines a brand
  • Brandscaping: which product is the most representative of a brand and what customers think about it

Market and retail research

  • observation about how rival products are advertised
  • Product camouflage: designer modify some existing design to see if people perceive them differently
  • Name swapping: changing names and brand logos to see how they fit into the brand
  • Drawing from memory: reveals the most memorable features of a particular product
  • Touchpoint analysis: customers interact with the product in the pre-purchase, purchase and post-purchase  investigation areas

Image and mood boards

  • communicate the subjective and emotional aspects of the design
  • facilitates rich discussions

Perceptual mapping

  • research tool used to develop or evaluate a corporate design positioning strategy and determine how customers will perceive the brand
  • X Y axis with different categories

Personas

  • fictional characters based on archetypal users with specific needs
  • created to represent groups
  • test your designs in development

 

 

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