Sketch modeling
- Essential to model concepts physically and test them in reality
- Allow for quick evaluation of aesthetics, functionality, usability, proportion and packaging
Paper Prototyping
- Quick way to visualize, organize and articulate
- Rough and hand-drawn
- Aims to get rapid feedback
- Usually produced to scale
Mock-ups
- Lifesize physical model
- Card, wood or foam
- Used to evaluate physical interaction, scale and proportion of concepts
- Can be used to test color and other small details
- Intended to demonstrate the basic mechanisms of a product
- Used to prove the viability of a design
Quick and dirty prototypes
- Quick way to communicate a concept
- To evaluate, reflect and refine ideas before progressing
- Built quickly and with any materials
- Speed rather than quality
Experience prototyping
- Any kind of representation used to help designers, users and clients to understand
- Detecting unanticipated problems or opportunities
- Evaluating ideas
Appearance models
- Simulates the look of a product
- Communicate a design to others
- Doesn’t function
- Most of them are actual size
- Often hand carved, sculpted or machined from a block
- Finished and painted like the final product
Empathy tools
- Social equality agenda towards older people and disabled
- Integrate them into the mainstream of everyday life through a more inclusive approach to design
- Designers need to develop awareness of the needs of users with different capabilities
- Gain a deeper understanding of issues, needs and desires
Bodystorming
- Physically experiencing a situation to get more ideas
- Useful method for empathic working
- Act out roles
- Help generate ideas that might not be realizable through sketching or model making
Rapid prototyping
- Automatic construction of detailed physical objects from computer data using 3d printing
- Used to check the design of parts before committing to production tooling