Assignment #6B: Read chapter 2- IDENTIFICATION

  • Process of the designer of reviewing constraints and coming up with solutions
  • The designer needs to identify what the design needs in a coherent way with limits
  • Needs + limits= constraints
  • Approach constraints in a positive manner
  • A project will be easier if the designer is willing to work with these constraints
  • Inherent constraints: directly related to the essence of the object
  • Imposed constraints: related to an objects desired design that are not essential to its function
  • When identifying constraints, they are determined by the needs of:
  1. End-User: client’s needs.
  • Functionality and form: form follows function. The from should result from its function
  • Societal Constraints: focus on the local and particular as well on the global and general, have in mind people’s behaviors are unpredictable
  • Safety: common sense can’t always be expected. Be aware of safety factors and the standards and laws of materials.
  1. Constraints of production: materials, techniques, and capabilities
  • In this digital world, a reality check is necessary once in a while
  • Working with manufacturing constraints and creating something new

 

  1. Constraints of the designer:
  • Information: making good decisions by having good information
  • Good communication, lack of information may become a constraint
  • Time: deadlines
  • The tailor’s rule= first do the math: do the math to divide the work before the deadline
  • The tailor’s principle= everything takes at least 15 minutes: real timing
  • Amendment to the tailor’s principle= plan for lag time: plan the interruptions, time to refuel (couch time)
  • Materials: their capabilities and behavior. Materials will be a constant factor. Consider techniques and capabilities. Must be ready to compromise and revise the plans.
  • Budgets: clear and realistic. Cost-benefit analysis

 

Constraints of responsibility= unintended consequences and sustainability

  • Planning= expecting the unexpected: murphy’s Law. Alertness and adaptation. Unintended consequences. Not everything can be tested and planned
  • Some designs are created in response to the problems of other designs
  • Merton’s 5 sources of unintended consequences: Inadequate knowledge, error, imperious immediate interest, person values don’t allow other consequence consideration, and when a prediction of the behavior of a system becomes part of it.
  • Guide to see where problems will arise
  • 1st identify gaps in knowledge
  • 2nd identify possible sources of error: something that worked in the past may not work again
  • Question your methods

Sustainability

  • Largest issue nowadays
  • Designers are in a key position
  1. Sustainability is both a need and a constraint
  2. Using resources efficiently: use less to make more. Looking at the life cycle of a product. Waste is unwanted
  3. Eliminating toxic, persistent and bioaccumulative substances:
  4. Increasing durability, reuse, and reparability: think of components and commonality of materials. Green design is not lesser in quality
  5. Devising new models of consumer-producer relationships: is leasing an alternative to owning
  6. Changing the relationship between developed and developing countries: no more cheap labor

 

Stage 2: Identification

– Product: what do you need to design

– Description: nature

– Audience: who is it for

– Problem: why is it needed

– Solution: benefits

– Challenge: why is it interesting

– Vision: what will you bring to it

– Method

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