Snark Park
Notes and reflections
Disorientating-Interactive-Immersive-Tactile-Monochrome –Play-Tactile-Revealing-Illusion-Engaging –Sense-Transform –Space is its own entity-Experience of touch-Sensation of touch
I like the contrast between what you touch and what you see. The space has been transformed into an immersive experience designed to engage your senses and enhance the sensation of touch. it has a very abstract style and is very playful, triggering an array of senses.
The idea of using non-traditional/commonplace materials, reimagining their purpose and materiality and using them to transform a space. An example of this is the ‘concrete’ tubes from the exhibit which are in fact cork/cardboard tubes painted and reinforced to look like concrete.
Organic line | Dimensions | Abstract | Interactive| Mirrors
I found that this space/exhibition triggered a forced reflection on not only the exhibition itself but your own sense of touch/space.
Key bullet notes taken while listening to the architect speak about the space and the ethos of Snarkitecture:
- Rethinking what materials can do or function and how you can reframe or reimagine
- Reframe or reimagine the expected
- Snarkitecture: ethos includes thinking about seeing materials or objects in a new way.
- The blacklight room allows for reflection, contrast and is also a way of watching others and how they interact with the space. it makes it more of a communal experience.
- Individual experience but it’s nice that there is a level of discussing it together
- Working with ready made materials and working with them whilst providing a unique and different experience
- Snarkitecture aesthetic: white monochrome, cracked visuals, twisting how a material works and how you interact with the material eg cork/cardboard painted as concrete
- Why white? Snarkitecture works with white, firm ethos. Through a reduction of color, you can focus on other things, eg the tactility and the touch of the instillation and all over experience