I turned this 3d deer model into three different materials by using the shading function in Blender.
The first blue one was applied with the Glass BSDF effect, roughness=0.
The second one in the middle was applied with the Glossy BSDF effect, roughness=0.
The last red one was applied with the principle BDSF and Glossy BSDF, roughness=0.688.
The following screenshots showed how they look when I turn the mode into Viewport Shading under different colors of light.