Core Studio Environment Week3 Reading Response
In this essay, Andrew clearly stated that designing an environment is not to create physical environmental entity, but a process which to create and arrange different elements which potentially would be interacted with users in the way that could present the designer’s ideas or attitude.
The first statement Andrew made was somehow surprised to me, which he said it’s impossible and unnecessary to design the whole environment entity. Rather than to create every particle in order to create environment, designing the potential experience of space which would be encountered by users become the environment designing job.
Interaction is defiantly important part of environment. Just like human recognition was built upon the memory they have, one’s visual recognition have to rely on what they have knew. The perception of environment, space, have to deal with what people do in that space.
It’s like how a story happened. I mean, spaces is everywhere. But once you just pass by a shop, there will be no story at all. Because to you, the shop is just SOMEWHERE which do not have any importance and essence to exist in your life. It doesn’t matter if it exists. But if the owner of the shop just rush out and yelling out to you “Stop you the thief” and then all the people start to chase you, a story start. And the space has a memory and something meaningful to you, just as story has the metaphor.
The related art project I have is totally relevant, but it has the similar point of view.
There is a Chinese garment designer called Ma Ke, who designed a series of garments called Useless. The materials she used for the garment is the simplest cotton, linen, which is extremely mundane in traditional Chinese daily wear. But the special thing is she kept all those garments buried under the ground for three years, keeping it transform along in the process of time.