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Reading Response To Andrew Blauvelt Reading

Core Studio Environment Week3 Reading Response

In this essay, Andrew clearly stated that designing an environment is not to create physical environmental entity, but a process which to create and arrange different elements which potentially would be interacted with users in the way that could present the designer’s ideas or attitude.

The first statement Andrew made was somehow surprised to me, which he said it’s impossible and unnecessary to design the whole environment entity. Rather than to create every  particle in order to create environment, designing the potential  experience of space which would be encountered by users become the environment designing job.

Interaction is defiantly important part of environment. Just like human recognition was built upon the memory they have, one’s visual recognition have to rely on what they have knew. The perception of environment, space, have to deal with what people do in that space.

It’s like how a story happened. I mean, spaces is everywhere. But once you just pass by a shop, there will be no story at all. Because to you, the shop is just SOMEWHERE which do not have any importance and essence to exist in your life. It doesn’t matter if it exists. But if the owner of the shop just rush out and yelling out to you “Stop you the thief” and then all the people start to chase you, a story start. And the space has a memory and something meaningful to you, just as story has the metaphor.

The related art project I have is totally relevant, but it has the similar point  of view.

There is a Chinese garment designer called  Ma Ke, who designed a series of garments called Useless. The materials she used for the garment is the simplest cotton, linen, which is extremely mundane in traditional Chinese daily wear. But the special thing is she kept all those garments buried under the ground for three years, keeping it transform along in the process of time.174522.98845501

As world becoming "digitalized", I am exploring the complex correlation between the digital and the physical, the virtual and the real. Through research and project, I'm answering how virtual and digital experience is perceived, and how it can be better applied, along with things like physical computing, to people's life for better working and living experience. I’ve done various forms of project: wearable technology, digital interactive graphics, data visualization, short films and UX design for company collaboration system. I have never limit the possibility of learning and taking use of new forms or new materials. Like a vintage typewriter that uses intelligent coding to type out a poem to wake you up, a short research documentary to observe how people perceive the fake but virtual information embedded in a daily life environment, a raincoat that seal itself using magnets. Actually, most of my works challenged the application of new materials and new forms, while deliver interaction with human experience in a respectful and playful way.

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