I would like to research mobile phone technology and maker culture trends as they relate to this domain. From this research I will develop a process to aid in the average user’s knowledge and role in their own mobile technology. | I would like to research the effect of gamification on our motivation and how this applies to undesirable tasks. From this research I will create an experience that promotes good habits. | I would like to explore the effect of real time feedback and interpretation on our comprehension of complex data. This exploration will be realized as an installation. |
A workshop and accompanying website that teaches individuals how to build design their own phones. | An installation that promotes good habits (ie, healthy lifestyles, cleaning the environment, etc). | Create an installation that uses light to track represent the effects of daylight savings on the economy or the effect of daylight on our energy consumption. |
An instructable to build one’s own radio receiver and transmitter from scratch. | An app that helps people accomplish goals/conquer procrastination by breaking down the tasks in steps and rewarding the completion of those steps. | A set of trash and recycling cans that alter a depiction of the earth based on the contents of the can. |
A youtube tutorial on how to make frankenstein phone composed of parts from all major smartphones currently on the market. | An email application that helps people reply to emails in a timely manner. | An audio installation that employs audio pollution to chronicle environmental pollution. |