Production Plan

Week 1  –

  • New Assets and scene set up. (Christina)
  • Adjusting puzzles into new scene, paying attention to playtest feedbacks and bugs (Claire)
  • Add sound effects for interactions (Claire)
  • Cinematic intro to tell the player they are the alien character and they need to escape (Sibe)
  • Testing new scene layout on Monday.

 

Week 2 –

  • Change almost all of the objects to physics interactions (assign colliders, test physics settings) (Sibe)
  • Remove Inventory UI and change Touch interactions to grab and hold (Christina)
  • Change existing puzzles to location-based puzzles (grabbing and holding objects in hands, instead of collecting via inventory) (Claire)
  • Add in-game tutorials for controller and interactions (Claire)

 

Week 3 –

  • Model scientists; Decide what animation movements we will need (Claire)
  • Model Tarp labyrinth puzzle (Christina)
  • Make custom illustrations for UI assets and fonts; Clock, ID, Fuel, “Scientists only” and “Military only” signs, etc. (Sibe)

 

Week 4 –

  • Start making ending (Win & Lose) cinematics that match the Intro (Sibe)
  • Animate (rigging and motion capture?) scientists and insert into scene (Claire & Christina)

 

Week 5 –

  • Record gameplay, and cut final trailer for gallery space (Sibe)
  • Posters for gallery space (Sibe)
  • Testing and debugging (Claire & Christina)

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