[Lab-Systems] Response to Reading – The Mail Art History

Unlike traditional art forms, such as paintings and sculptures, that the media carry the art, mail art and correspondence art celebrated the media as unique qualities, as parts of the artworks. It was critical that Fluxus questioned the inherent nature of art. “What art could be?” “Why not?” “How else?” Fluxus experimented mailing various forms of art, including objects that were almost impossible to mail without damage, in order to challenge the limit of the media. More importantly, the interaction between mailing artworks had profound influences to new media art and interaction design nowadays. Correspondence art or mail art could be considered as an analog predecessor for digital interaction at the present time.

 

Mail art expands the functions of mails outside of mere communication. It became the art that spread art. After the early time of a closed community of artists, Fluxus unfolded intermedia art to the public, constructing a system of communication among artists and practitioners in the experimental field. The expanding community of Fluxus embraced the sparkling outcome when different art forms collaborated and intersected with other disciplines. The idea of hybrid art permeated in every aspect of Fluxus artworks. For instance, Yoko Ono’s art book Grapefruit had its title because Ono considered a grapefruit as the hybrid of a lemon and an orange, reflecting on the essence of her works across multiple art forms. To some extent, Fluxus was like a 1960s version of DT.

Lab-Systems: Week1 Self Introduction and 2 Examples of Connected Objects

A bit about myself: As I presented in our first class, I am passionate about creating head-mounted devices to alter the user’s various senses and behaviors, evoking people to rethink about everyday things through different angles of perception. More generally, I want to create immersive experiences, installations and interactions to hopefully bring confidence to audience that everyone can live in a dreamy magical world like in a sci-fi movie.

 

2 Examples of Connected Objects:

  1. J!ns Meme smart glasses collecting data from the user and connecting to computer or mobile

J!ns Meme is the latest project from Professor Masahiko Inami, who is well known for his invisible cloak that enables people to “see” with X-ray vision. (I worked with him briefly at SIGGRAPH in LA this summer.) J!ns Meme is a pair of wearable glasses embedded with multiple sensors to detect various activities, such as blinking, reading, talking and walking. Data are collected from a gyroscope, an accelerometer, and three electrodes between two eyes and then examined in groups that follow certain patterns in different activities. The glasses are able to measure the user’s reading speed, the number of steps the user has walked, etc. These data can be input to computer or mobile applications, providing further analysis for daily activities. For instance, when the user stares at the laptop’s screen for too long without blinking, the screen will blur to remind the user to use eyes healthily, and when the user does not move his/her head for a certain amount of time, the screen will dim a little bit.

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  1. 360 Smart Camera connecting to its phone app

360 Smart Camera is a low-cost Wi-Fi camera released by the Chinese software company Qihoo 360 this year. Initially it has been designed as a tool to watch your house or store remotely, by connecting the camera with its phone app. Through the app, the user can turn the camera angle to see different sections of the surroundings and speak to the phone, through which the sound will be transmitted to the camera with a speaker embedded inside. The camera even has facial recognition function; while detecting a face or movement in an empty house, the app will automatically push notifications to the user. The camera also contains a micro SD card slot. An 8 GB SD card will be sufficient to store 24 hours of the recording, enabling the user to playback videos on the phone. However, as the camera has become acceleratingly popular for daily use, it causes critical privacy concerns, since it can be easily set up and the recording content can accessed online through the broadcasting function by just clicking a button.

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Sound Group Project – Castronaut

In the Castronaut project, our team Neon Blackboard created a universe of cat astronauts’ heads in Unity and configured the sketch in Oculus Rift. We also had a audio input which triggers the change of size and color of the cat heads. We presented this project at PlayTech and more pictures are coming soon.

It was our first time using Unity; the entire progress was very challenging. We searched for lots of sample script for our sketch, along with the tremendous help from Kyle Li and Ryan Hall. It was indeed the most rewarding project of the semester.