Code 2 Midterm Deliverable

Concept Statement

My game is going to be exploration based, most likely taking place within a castle in the woods. I will use several different states in order to allow the character to enter the castle and explore different areas. Each scene will be a different type of room with different ways in which the character can behave and interact with their environment such as collecting objects and unlocking text/ information.

Precedent Analysis

The game will be similar to other games such as Gone Home and Bioshock where the environment plays an important part in the narrative and the player has very little initial knowledge, having to play through the game in order to find out more about the game’s setting. The data model will be based on the character’s movement through the states and their interaction with certain objects and clues, such as books or letters.

State Diagram

Data Model example

see github repo

Github link

Github.io