Reaction: “Biomimicry, Bendable Laws and The Uncanny Valley”

Q:

What are some ways these techniques might be useful in furthering the narrative in your work?®The week also has to do with movement and natural motion (mechanisms, joint design, physical motion) which has a connection to narrative 3D work.

Another underlying theme is that these subjects all offer a discreet approach as opposed to a direct one in a storytelling context – how could this approach be used in your work?

This technique could be utilized in so many areas and it for example movies. As far as I know, many animations use motion capture in their film, or it should be called a computer graphic.  I know that it creates movement by the simulate the human body to capture the key on the actor’s body and the model of the character digitally.

I could not post photos I don’t know why so ill just post the link.

Comparing with traditional animation, Motion capture is designed to try and capture the real action of the person/animal. Even when you choose to animate with motion capture, you still need the animator to tinker with the animation, optimize it, and even animate the Keyframes between the actions. I think it is a combination of technology and art, which allows people to steps into virtual reality.

although the human characters that computer-simulated wouldn’t be scary, when it comes to the real objects, people will generally feel uncomfortable, for example, the works from Hans Bellmer. It seems like located in a small coffee shop, but with a wired collapse figure. i think it is super uncomfortable and it gives me a feeling of motions.

And the scale of the object, I think it was been talked about several times in the lecture. By changing the scale, tells a different narrative. In the Alice in wonderland, her hugeness represents that she goes into a fairy-tale world, the wonderland, through the rabbit hole.

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