Two main abilities:
Placing platforms
Sucking up platforms
Features:
Controller support
Two kinds of enemies (one that places platforms and one that moves back and forth)
Different paths to take to complete a level
Difficulty Progression:
Level 1 introduces gaps too large to jump and suckable cracked platforms
Level 2 introduces enemies that stand still and place platforms that block your path
Level 3 introduces environmental hazards (and checkpoints)
Level 4 introduces new enemies which moving back and forth but don’t place platforms
Level 5 has all of the features of previous levels in challenging configurations