I’m Robert McGinness-Hill, a game design major who just completed my first year at Parson’s School of Design.
This year, I feel like a lot of the stuff I enjoyed working on most were open-ended assignments that allowed me to be creative, like the block project in space and materiality, and pretty much every assignment in Integrated Studio 1 and Drawing & Imaging. Probably the most helpful skills were the drawing and perspective skills I learned in
Drawing & Imaging, which helped out in the vast majority of my other courses. I feel like a lot of my art projects ended up being related to video games, like my Drawing & Imaging final and the sustainable menu from my Sustainable Systems class. These assignments were fun because I could inject my own interests into them while still having them be pertinent to the class.
By far, my two favorite projects were Groveland and Something to Cry About, two games I made. Both of these ideas kind of came out of the blue- I realized after the assignment was explained that I wanted to make a game, and it just sort of happened. Both of my games were well received by my class, and were really worth the work. I also host them on my game design website, where the general public can play them.
In the future, I really want to focus on video game design. I want to try to find better ways of organizing
my ideas and figure out how to make games more efficiently. I also want to incorporate my courses into my game even more, since I really enjoyed making Groveland and Something to Cry About so much.
Over the summer, I’m hoping on finishing a horror game inspired by Clock Tower that I began in early February, (the featured image is a screenshot from the game.) This game is based on the “Castle” at Manhattanville College, a creepy old castle that my boyfriend and I like to tour whenever we hang out there.