Cross-Course Reflection

I’m Robert McGinness-Hill, a game design major who just completed my first year at Parson’s School of Design.

A sustainable menu, made in the style of the food items from Paper Mario

This year, I feel like a lot of the stuff I enjoyed working on most were open-ended assignments that allowed me to be creative, like the block project in space and materiality, and pretty much every assignment in Integrated Studio 1 and Drawing & Imaging. Probably the most helpful skills were the drawing and perspective skills I learned in
Drawing & Imaging, which helped out in the vast majority of my other courses. I feel like a lot of my art projects ended up being related to video games, like my Drawing & Imaging final and the sustainable menu from my Sustainable Systems class. These assignments were fun because I could inject my own interests into them while still having them be pertinent to the class.

A screenshot from Groveland

By far, my two favorite projects were Groveland and Something to Cry About, two games I made. Both of these ideas kind of came out of the blue- I realized after the assignment was explained that I wanted to make a game, and it just sort of happened. Both of my games were well received by my class, and were really worth the work. I also host them on my game design website, where the general public can play them.

In the future, I really want to focus on video game design. I want to try to find better ways of organizing

A screenshot from Something to Cry About

my ideas and figure out how to make games more efficiently. I also want to incorporate my courses into my game even more, since I really enjoyed making Groveland and Something to Cry About so much.

Over the summer, I’m hoping on finishing a horror game inspired by Clock Tower that I began in early February, (the featured image is a screenshot from the game.) This game is based on the “Castle” at Manhattanville College, a creepy old castle that my boyfriend and I like to tour whenever we hang out there.

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