Game Collab: Flappy Disco

Here is the first prototype of flappy disco or DiscoRun (not sure what to call it yet)

I made a flappy bird based game with an audiovisual element added to make the obstacles more interesting and dynamic.

Here is some footage.

From a design standpoint what I found was that flappy bird had an inherent rhythm to it. The player would find their beat and stick to it. I wanted to take this experience I had playing the game and amplify it. I did this by using an audio visualizer to create the obstacles instead of have them be completely random and increasingly difficult.

The only issue with this approach is that it becomes hard to balance a level.

The song determines when the bars will change and making sure that everything works together in a way that is not only possible but has some sort of clear difficulty ramping. Custom making music for this game will be necessary.

Overall its a cool prototype that I might work on later. Its already fun to play, just needs A LOT of fine tuning.

Game Studio/Lab Collab: Week 1 – Flappy Bird Clone

Its Wednesday and I started to just recreate the basic mechanics of flappy bird.

There are two core rules to the game:

1 – The bird must not touch the ground or the pillars

2 – The pillars must repeat at increasing frequency and random heights.

Reward is the longer you survive the more points you get.

The way I want to change the game is the way that the pillars are created without changing the rule that they must be at an increasing frequency and random heights is by including an audio visualizer to the pillars and change the genre of the game to include rhythm.