Thesis 2 free write

Thesis 1 (blog) link:

https://drive.google.com/open?id=1mRV059tdR40N_nL5oKJnl348S1NFcwDY

 

Thesis 2: free write

 

My personal goals for thesis 2 is to develop the idea that I have created in thesis one into a real world product that can be marketed and interacted with. You can find information on my thesis 1 work In the linked file above.

 

Strengths:

Complete concept and business plan that will aid in the construction of the thesis. I know what I need to make, how i’m going to make it. A strong backing on why my thesis matters in the market that I am making for. Personally attached to the impact I want to have on that market.

 

Weaknesses:

There is little physical representation of my thesis. That is where this semester is going to be focused on. I need to have something people can interact with. Less research more making. I also need to hammer out a personal time frame of deadlines for the physical assets of my project.

 

Opportunities:

There are more opportunities for collaboration. I feel that I am technically capable to accomplish what I am setting out to do, however I am not the best at ever aspect(as much as I would like to be). Find people who have a similar interest of the theme of my thesis and talk with them, bounce ideas back and forth. Help each other create something that we can be proud of.

 

I need the most help in making sure that I stay on schedule. I am good at planning out my time, but meeting those deadlines become difficult as I expect a certain quality of work from myself that usually takes longer than what I originally planned for. This ties back into opportunities because collaboration can help me see things outside of my perfectionist perspective and help get what needs to be done; done.

 

The focus of my thesis is to design interaction between children(2-8) and digital interfaces. The reason why this is my focus is because recently children have been using digital devices much more than they ever have in the past, and that interaction hasn’t been explored in a way that benefits both the business and the children. I want to create an interaction that can be safe for the child and profitable for the business.

 

The way I want to do this is by creating a physical toy that you can interact with in a digital world. Build a spaceship with building blocks, → input into digital device → make pretend play real.

 

How does this benefit the child? It bridges the gap between physical play and digital play making them similar to each other. This helps children interact with the physical world that they see everyday and this new digital world that they are constantly placed into.

 

How is this profitable? The physical toy and the digital toy can be expanded into a product line of different themes. Before I mentioned a spaceship… there could also be a boat theme, a car theme, an animal theme. The physical expansion of the themes will create products that can be sold via e-commerce and brick and mortar stores. Individually each theme can function on its own and the digital accompaniment is incentive to buy the physical toy rather than other similar toys.

 

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