Response for Week 5 Reading – Intuitive Design I found two objects which I think is intuitive design. First one is the the… Posted on: February 25, 2015 By: Yi With: 0 Comments
Core studio environments spring 2015 – Piezo documentation Devices: speaker, pull down resistors x2, potentiometer, wires, buttons x2 ,led x2, ----------whole piece of code here------------------- #include "pitches.h" #define… Posted on: February 22, 2015 By: Yi With: 0 Comments
Core studio environments spring 2015 – PIR GAME DOCUMENTATION Core studio environments spring 2015 - PIR GAME Devices: PIR sensor, Soft Touch-Panel Potentiometer, potentiometer, green LED, red LED, a… Posted on: February 21, 2015 By: Yi With: 0 Comments
Reading Response To Andrew Blauvelt Reading Core Studio Environment Week3 Reading Response In this essay, Andrew clearly stated that designing an environment is not to create… Posted on: February 18, 2015 By: Yi With: 0 Comments
Core studio environments spring 2015 – Flora documentation This is the documentation of the first assignment of Core Lab: Environment. Analog In: Photocell, soft touch potentiometer Analog Out:… Posted on: February 8, 2015 By: Yi With: 0 Comments
Human Definition – In response to The World of Perception by Maurice Merleau-Ponty Human Definition In response to The World of Perception by Maurice Merleau-Ponty The most creative philosophers of the twentieth… Posted on: February 4, 2015 By: Yi With: 0 Comments
clOck [Processing Sketch] A processing project assigned to make an obscure but understandable clock. So I don't make more explanation. This is clOck.… Posted on: February 2, 2015 By: Yi With: 0 Comments
Piranha Swimming Pool [Processing Game] This is a tweaked flocking processing project. It's a game. You have to use arrow key to guide Bob to… Posted on: February 2, 2015 By: Yi With: 0 Comments