The Core Mechanic of BS

BS is a card game, of which the core mechanic is the quick placement of cards onto a pile in the center of its players. The goal of the game is to get rid of all of your cards. The full deck is dealt out evenly amongst however many players there are, which from the start can make the goal of the game much easier or harder to reach. The player with the ace of spades typically starts, placing this card in the center of the circle of players. The next player, going around the circle in order, must place down twos, the nest threes, the next fours, and so on and so forth. The player can set down one or more of their designated card but must announce the amount of cards they are laying down along with their number as they do so. This is to ensure that all players can fully assess what is happening, and provides an opportunity for a slip up on the part of the card holder, as they could accidentally say the wrong card type or number and give away the truth. This brings me to another core concept of the game, lying. Because there are only so many of each type of card, and because passing or skipping one’s turn is not allowed, the wild card in this game is the allowance of all players at any time to completely lie about what they are in fact putting down. For example, if it were my turn to place down eights, and I had none, I could put down a four and a queen and say “two eights.” Similarly, if I did happen to have an eight, but I wanted to get rid of as many cards as I could, as that is the object of the game, I could put down said eight along with a three and a six, claiming that I was putting down three eights. In the time between the point at which my card(s) touch(es) the pile and the point at which the next player’s card(s) touch(es) the pile, any player is allowed to call my bluff and shout “bs.” My cards would then be revealed, and because I lied I would have to collect all of the cards in the pile and add them to my deck, putting me at a disadvantage. However if in the same situation I had not lied, and instead put down my single eight, the player who attempted to call my bluff would be proven wrong and they would be forced to collect all of the cards in the pile. In order to give the players an option to assess their opponents’ decisions, if a player has lied about their hand, they must say “peanut butter” once the next player has laid their card down, marking the first player safe from being called out. Therefore, players have the opportunity to guess the probability of each of their opponents’ turns being truthful or lies. Because it is highly likely that each player will be forced to lie at some point in time, given the card count, especially if there are more players, and because the object is to get rid of cards quickly, it is more probable that a player will lie, giving their opponents a sense of security in calling them out, however as the game progresses and it becomes more likely that players are lying, it also becomes much riskier to call someone out as the punishment is a large pile and the rest of the players often have an increasingly low amount of cards. Though the core mechanic of this game is the simple placing down of cards, the strategy and decision-making behind each player’s placements and the actions toward other players make this a high risk and often very complex game.

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